This is several ReShade presets that aim to make the colors look more realistic, and also add more modern effects, such as ambient occlusion, bloom (this can be turned off if you don't want it), SMAA, and sharpening. There are multiple versions, each having different performance profiles, without sacrificing quality too much
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.0
Added bump mapping, a slight bluish tint, more preset options, and made dark areas darker
Version 1.0
Initial release
This is several ReShade presets that aim to make the colors look more realistic, and also add more modern effects, such as ambient occlusion, bloom (this can be turned off if you don't want it), SMAA, and sharpening. There are multiple versions, each having different performance profiles, without sacrificing quality too much (I recommend "quality" personally). It might work for the first game, but I haven't tested it
1. Download ReShade (use the singleplayer version)
2. Start ReShade, and pick the game's exe
3. When asked what API the game runs in, choose DirectX9, unless using DXVK, in which case you'll need to pick Vulkan (DXVK may run these presets worse than DirectX9, in which case you can use the included "d3d9.dll" file to revert back)
4. When prompted to pick a preset, choose the preset of your choice ("ultra quality" is very intensive, and likely needs a pretty high-end card to run smoothly; "quality" ran at a basically locked 72 FPS on my GTX 1650, as did the other presets)
5. Install all of the shader packages that are already selected
6. In-game, disable anti-aliasing (the presets have their own SMAA solutions; anti-aliasing causes graphical glitches for whatever reason, and causes the reflections to have ambient occlusion applied to them), and disable "enhanced contrast" (the color correction was done assuming that it's off)
7. To disable effects (such as bloom), press the "home" key (or whatever you have it set to), and click the checkbox. They can be turned back on the same way
Changes in 2.0:
Added bump mapping (adds more depth to textures) Added a slight bluish tint Made dark areas darker, without making the whole image darker More presets Changes to the README