Makes use of some of their content. (links to bethesda.net, even though the plugins are included with SSE, because apparently Nexus deletes requirement entries that don't have URLs)
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version 0.07
• Bow renamed to Blackened Hunt.
• Bow now has visual effects applied.
• Tidied up some script bugs.
• Tempering should now be possible.
• May have changed the recipe, sorry if that happened and you already had the mod.
Donations
No donations accepted
I'm probably not going to release a major update for a while.
Demo includes a bow to let you get a feel for the mod's current direction.
A minor update is on the way to correct the bow's name, and enable tempering. Updated.
I recommend having a mod that makes tempering add more substantial damage, as the 5-20 damage from the vanilla tempering isn't very useful.
Requires the 'Daedric Glow Sets Redone SSE' mod by CyborgArmGun.
Let me know if anything goes awry. ---------------------------------------------------------------------- To be expected when I finish the full mod: • 2 daggers • 2 swords • 1 shield • 1 helmet • 1 cuirass • 1 set of gauntlets • 1 pair of greaves • 1 set of boots ---------------------------------------------------------------------- May be in the finished mod: • 1 amulet • 1 or 2 rings • some enchantments ---------------------------------------------------------------------- You can use the console command set corruptedcrafts_glob_blackenedred to 0 to make the bow stay blue, even after reaching maximum power. The effect is retroactive, so even if the bow is bright red, it will be blue next time you equip it.