This mod makes changes to Cracked Tusk Keep using Fort Takeovers. After clearing Cracked Tusk Keep, the correct Civil War faction will take over the fort. As it was meant to be.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.0
Location has been revisited: more defences, new NPCs, better immersion
Included new radiant system exclusion
Changed Object IDs to new format
Added new local event
Blacksmith now also buys and sells items
Increased the time miners spend mining the ore itself
Removed all changes to the basement - I decided the mystery should be untouched by the Hold
Fixed floating horse and carriage - Now also looks like it's supposed to
After fully clearing Cracked Tusk Keep and killing the Orc leader Ghunzul, the correct CW faction will now take over the fort, instead of letting monsters take over again. The soldier are from Falkreath hold, but their allegiance depends on the current owner of the hold.
This plugin places multiple guards, a commander and objects in and around the fort and removes most monster related objects, which in my opinion the new owners would remove. My goal was to make realistic and convenient changes. The changes are subtle, but noticeable, so there is little to no performance loss.
Lore The Jarl of Falkreath got word that this fort, so close to home, had been cleared and left without an owner. The Jarl quickly claimed the land, which is rich in Iron. This made the fort important for the oncoming battles, because iron is a much needed resource for making weapons and armor. The Jarl decided to make use of the fort as a base of operations.
Note from the author I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod. As of now I am not really making overhauls, but once I have done quite a few, I might start making Full version. The current versions would become Lite versions.
If you have any suggestions for locations to makeover, or changes to the current locations, please contact me, I am eager to listen. Doesn't mean I will do it but you know, we'll see.