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AelphysTerra

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About this mod

Tweaks and rebalances Skyrim's perks and skills in a lightweight and highly compatible manner.

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This mod aims to tweak and rebalance Skyrim's skills and perks within a vanilla-plus framework.  The mod can be used as an all-in-one variation (Omnis) or in separate modules each dealing with a different subset of skills (Blade for Combat skills, Staff for Magic skills, and Cloak for Stealth skills).

A key issue this mod seeks to change is to make going deeper into a perk tree more appealing without drastically changing the perk trees as a whole. This partially done by nerfing the basic entry level perks at the bottom of the tree while improve deeper perk nodes.

Furthermore, due to this mod only editing perk records, mods that don't edit perk records should be compatible with this mod. The modules should also be compatible with perk mods that don't edit the same perks (e.g. Blade and Cloak should be compatible with Empowered Magic).

This mod requires the Unofficial Skyrim Special Edition Patch.

Changes this mod does are as follows (as of v1.5):

Blade/Combat:

* Physical attack damage dealt by the player now increases by 1% per point in the respective skill regardless of perks.

* Heavy Armor:
** Tower of Strength now also reduces all incoming damage by 10% if wearing all heavy armor (chest, hands, feet).
** Increased Reflect Blows chance of activation to 15%; also reduces all incoming damage by 33%.
** Well Fitted and Reflect Blows no longer require helmets.

* Archery:
** Overdraw's bonus nerfed to 15/30/45/60/75%.
** Power Shot now also increases bow damage by 30%.

* One-Handed:
** Armsman now increases one-handed attack speed by 4/8/12/16/20%. Bonus nerfed to 15/30/45/60/75%.
** Bladesman/Hack and Slash/Bone Breaker damage bonus increased to 25/50/75%.
** Bladesman now increases sword critical damage modifiers based on max stamina.

* Two-Handed:
** Warmaster also increases two-handed attack damage by 25%.
** Barbarian damage bonus nerfed to 15/30/45/60/75%.
** Deep Wounds/Limbsplitter/Skullcrusher damage bonus increased to 25/50/75%.
** Deep Wounds now increases sword critical damage modifiers based on max stamina.

* Block
** Shield Wall now also increases shield armor rating by 15/30/45/60/75%.

* Smithing
** Steel Smithing renamed to Basic Smithing, now allows all items to be tempered 50% as much.
** Arcane Blacksmith now requires 40 Smithing.
** Daedric Smithing now requires Arcane Blacksmith instead of Ebony Smithing, now requires 100 Smithing.
** Dragon Smithing now requires Glass Smithing or Ebony Smithing, now requires 90 Smithing.
** Dragon Smithing increases tempering strength by 50%. All other smithing perks (save Daedric Smithing) increase tempering strength by 25%, counterpart perks (e.g. Elven Smithing and Dwarven Smithing) bonuses do not stack.
** Added compatibility patch for WACCF.

Staff/Magic:

* Dual cast cost decreased to 2.5 of base spells.
* Dual cast magnitude increased to 2.3 of base spells.

* Destruction:
** Novice Destruction increases the power of Destruction spells by 1% per point of Destruction up to 50%.
** Adept Destruction increases the power of Destruction spells by 1% per point of Destruction up to 100%.
** Master Destruction increases the power of Destruction spells by 1% per point of Destruction, with no limit (for compatibility with uncapper mods)
** Destruction Level modifier increased from 1.35 to 2.4, making Destruction level up faster.
** Augmented Flames/Frost/Shock now also increase magicka cost by 10/20% in addition to increasing power by 25/50%.

* Alteration:
** Novice Alteration increases the duration of Alteration spells by 1% per point of Alteration.
** Mage Armor modified to make Alteration a mage's answer to the Heavy Armor and Light Armor skills.
** Mage Armor now increases magic armor spells duration by 2x/2.5x/3x in addition to 2x/2.5x/3x magnitude if the target is not wearing armor.

* Restoration:
** Novice Restoration increases the power of Restoration spells by 1% per point of Restoration up to 50%.
** Adept Restoration increases the power of Restoration spells by 1% per point of Restoration up to 100%.
** Master Restoration increases the power of Restoration spells by 1% per point of Restoration with no limit (for compatibility with uncapper mods)

* Illusion:
** Novice Illusion increases the duration of Illusion spells by 1% per point of Illusion.
** Hypnotic Gaze, Animage, Kindred Mage, Aspect of Terror, and Rage effect changed from +8/10/12 levels affected to 0.25 levels per level of Illusion.

* Conjuration:
** Novice Conjuration increases the duration of Conjuration spells by 1% per point of Conjuration.

* Enchanting:
** Enchanting has been changed to be in line with the other magic skills.
** The five levels of Enchanter have been split into Novice/Apprentice/Adept/Expert/Master.
** Extra Effect now has two levels. First level requires 50 Enchanting and Adept Enchanter and works as in vanilla. Second level requires 90 Enchanting and allows for a third effect.
** Soul Squeezer and Soul Siphon combined into one perk called Soul Absorption. Increased requirement to 30 Enchanting.
** Fire/Frost/Storm Enchanter merged into one three-rank perk called Elemental Enchanter. It increases the strength of elemental enchantments by 25/50/75%, and its requirements are 30/50/70 Enchanting.

Cloak/Stealth:

* Light Armor:
** Agile Defender's armor rating bonus nerfed from 20/40/60/80/100% to 15/30/45/60/75%. This is to help rebalance armor styles with heavy armor providing more protection and light armor more mobility.
** Nerfed Custom Fit's armor bonus to 20%.
** Removed the helmet requirement for Custom Fit and Deft Movement.
** Deft Movement damage avoidance chance increased to 15%.

* Alchemy:
** Alchemist's crafting bonus nerfed to 15/30/45/60/75%.
** Physician's restore potion crafting bonus increased to 50%.
** Poisoner's poison crafting bonus increased to 50%.
** Concentrated Poison's requirement reduced to 50 Alchemy.
** Concentrated Poison's effect changed to "Poisons last for one additional hit per 10 levels of Alchemy" (same as Ordinator's Bottomless Cup)
** Experimenter now reduced to a single level perk unlocked at Alchemy level 50 that reveals all four ingredient effects.
** Added new Alchemy perk: Distillation. Doubles the amount of potions or poisons brewed at an alchemy lab. Unlocks at 100 Alchemy and requires either Green Thumb or Snakeblood.

* Lockpicking:
** Novice/Apprentice/Adept/Expert/Master Locks renamed to Novice/Apprentice/Adept/Expert/Master Burglar, now also increase carry weight by 25 per rank (and an additional 25 with Master Burglar).
** Quick Hands requirement reduced to 30 Lockpicking.

* Pickpocket:
** Night Thief effectiveness increased to 40%.
** Keymaster requirement reduced to 50 Pickpocket.

* Sneak:
** Deadly Aim now also doubles offensive spell damage.

* Speech:
** Allure's effectiveness increased to 20%.
** Haggling perks renamed to Gift of Gab, now also reduce shout cooldowns by 10/20/30/40/50%.