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Baowz

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Zetrix1991

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About this mod

Changes the racial bonus, so you dont feel compelled to choose based on resistances (like playing a nord vampire with 100% resist frost).

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All playable races have a baseline 20% magic resistance.
Altmer (High Elf) – +50 magicka
Argonian – +15% disease resistance
Bosmer (Wood Elf) – +15% poison and disease resistance
Breton – +5% magic resistance
Dunmer (Dark Elf) – +15% fire resistance
Imperial – +extra gold
Khajiit – +claws
Nord – +15% frost resistance
Orsimer (Orc) – +5% physical resistance
Redguard – +15% poison resistance