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me

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ExpensiveLadder

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About this mod

Fixes and enchantments for Animated Armoury

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Fixes:
  •     LItemBanditWeapon2HBoss uses bandit boss sublists instead of regular bandit's.
  •     Added rapiers and katanas to the dremora merchant.
  •     Glass Claw right has RightHand equipment type instead of left.
  •     Dawnguard Pike uses 2 Handed swing sound instead of 1 Handed.
  •     Iron Katana has a crit% of 1 instead of 0.
  •     Iron Claw Left weight 9 -> 3.
  •     Iron Pike reach 1.7 -> 1.75 (same as other pikes)
  •     Orcish quarterstaff damage 13 -> 12 (less than dwarven)
  •     Ebony quarterstaff damage 17 -> 16
  •     Daedric quarterstaff damage 16 -> 17
  •     Steel Pike weight 15 -> 16 (more than iron)
  •     Nord Hero Pike weight 13 -> 15 (same as iron)
  •     Nord Hero Pike damage 14 -> 16 (same as nordic)
  •     Nord Hero QStaff damage 13 -> 14 (same as nordic)
  •     Silver Pike damage 16 -> 13 (same as steel)
  •     Mystic bound claw right spell correctly uses mystic weapon instead of normal.
  •     Implemented seperate leveled lists for Solstheim and Skyrim.
  •     Removed Stalhrim weapons from Skyrim's leveled lists.
  •     Added Nordic weapons to bandits.
  •     Added Quarterstaffs to LItemWeaponAny2H.
  •     SublistWeapon*Daedric correctly have a 1/20 chance for a daedric weapon instead of 1/11.
  •     Regular bandits no longer have glass and above tier weapons
  •     Stalhrim weapons added to DLC2BlackSmithStalhrimWeapon75.
  •     Nordic weapons added to DLC2BlackSmithNordicWeapon75.
  •     LItemWeaponPikeBest uses SublistWeaponPikeDaedric instead of LItemWeaponPikeDremora.
  •     Fixed Steel Pike in LItemOrcStrongholdGreatsword having a count of 0 instead of 1