About this mod
Nirn is a Total Overhaul of Skyrim's races, designed to give the player new gameplay options to choose from while staying consistent to the Lore.
- Requirements
- Permissions and credits
- Changelogs
Nirn is a, Lore friendly, Total Overhaul of Skyrim's races, designed to give the player new gameplay options to choose from while staying consistent to the Lore. Active abilities have been removed and replaced by new passives to diversify the role that each Race plays. Although each race is directed towards a different style of play, Nirn's design still allows you to build your character as you want; if you are willing to invest the right resources on it.
Races
Argonian
Major skill: Restoration.
Minor skills: One-handed, Pickpocket, Sneak, Light armor, Alteration.
Male height: 1.0150 ---- Female height: 1.0100
Starting Health:110 Starting Magicka: 80 Starting Stamina: 90
Health Regen: 0.6 Magicka Regen: 2.5 Stamina Regen: 4.2
Carry weight: 195
Scaled Skin: Poison and Disease resistance increased by 75%, Armor rating Increased by 50.
Waterbreathing: Your Argonian lungs can breathe underwater.
Power of the hist: Health regeneration increased by 25%, Restoration Spells costs 10% less to cast.
Breton
Major skill: Conjuration.
Minor skills: Heavy armor, Restoration, Speech, One handed, Alteration.
Male height: 0.9850 ---- Female height: 0.9750
Starting Health: 85 Starting Magicka: 115 Starting Stamina: 80
Health Regen: 0.22 Magicka Regen: 3.7 Stamina Regen: 3.85
Carry weight: 175
Alchemy Efficency: Created Potions and Poisons are 20% more powerful.
Magical Domination: Conjuration Spells costs 25% less to cast.
Breton Blood: Magic resistance increased by 30%
Dark Elf
Major skill: Destruction.
Minor skills: Illusion, Heavy armor, Block, One handed, Archery.
Male height: 1.002 ---- Female height: 1.0
Starting Health: 95 Starting Magicka:100 Starting Stamina: 80
Health Regen: 0.56 Magicka Regen: 3.32 Stamina Regen: 4.13
Carry weight: 190
Azura's Curse: Health regeneration slowed by 25%.
Grey Skin: Fire resist increased by 50%.
Magic Insight: Destruction and Illusion spells costs 25% less to cast.
Nerevar's Legacy: Destruction spells are 15% stronger.
High Elf
Major skill: Destruction.
Minor skills:Alteration, Conjuration, Illusion, Restoration, Enchanting.
Male height: 1.09 ---- Female height: 1.09
Starting Health: 90 Starting Magicka: 120 Starting Stamina: 75
Health Regen: 0.5 Magicka Regen: 4.25 Stamina Regen: 3.75
Carry weight: 180
Altmer Blood: Your Altmer blood increases your disease resistance by 80%
Magicka Overflow: Your magic resistance is reduced by 20%
Masters of the Arcane: increased magicka by 75 and magicka Regeneration by 20%.
Imperial
Major skills: Speech, Restoration.
Minor skills: Heavy armor, Block, One handed, Enchanting.
Male height: 1.0 ---- Female height: 1.0
Starting Health: 100 Starting Magicka: 85 Starting Stamina: 95
Health Regen: 0.23 Magicka Regen: 2.82 Stamina Regen: 3.74
Carry weight: 200
Imperial Charm: Prices are 15% better.
Imperial Luck: It seems you have an innate attraction to gold, thus you find more of them during your travels.
Imperial Training: Health, Stamina and magicka increased by 20.
Khajiit
Major skill: Sneak.
Minor skills: Lockpicking, Pickpocket, Light Armor, One Handed, Archery.
Male height: 1.0015 ---- Female height: 0.9720
Starting Health: 85 Starting Magicka: 60 Starting Stamina: 120
Health Regen: 0.4 Magicka Regen: 2.1 Stamina Regen: 5.6
Carry weight: 205
Beastly Stamina: Stamina is increased by 30.
Claw - Dance: Khajiit claws do four times normal damage.
Feline Agility: You move silently when sneaking.
Night Eye: Your beast eyes grants you night vision.
Nord
Major skill: Two Handed.
Minor skills: One Handed, Block, Smithing, Heavy Armor, Light Armor.
Male height: 1.06 ---- Female height: 1.05
Starting Health: 120 Starting Magicka: 40 Starting Stamina: 100
Health Regen: 0.4 Magicka Regen: 2.1 Stamina Regen: 5.6
Carry weight: 225
Nord Blood: Frost resistance increased by 40%.
Nord Might: Two handed attacks do 15% more damage.
Nord Resistance: Your health is increased by 50.
Orc
Major skill: Smithing.
Minor skills: Heavy Armor, One Handed, Two Handed, Block, Light Armor.
Male height: 1.055 ---- Female height: 1.045
Starting Health: 100 Starting Magicka: 60 Starting Stamina: 90
Health Regen: 0.33 Magicka Regen: 2.0 Stamina Regen: 4.4
Carry weight: 200
Orsimer Craftsmanship: Weapons and armors can be improved 25% better.
Orsimer Weaponry: You deal 10% more pysical damage.
Orchish Strenght: Unarmed strikes do 10 additional damage.
Redguard
Major skill: One Handed.
Minor skills: Archery, Block, Smithing, Alteration, Light Armor.
Male height: 1.035 ---- Female height: 1.015
Starting Health: 90 Starting Magicka: 30 Starting Stamina: 130
Health Regen: 0.22 Magicka Regen: 1.8 Stamina Regen: 5.2
Carry weight: 185
Desert Veteran: One handed attacks do 15% more damage and alteration spells cost 10% less to cast.
Freezing Cold: You are not used to the freezing cold of skyrim and so you take 10% more frost damage.
Physically Blessed: Stamina regenerates 25% faster.
Redguard Blood: You are 50% more resistant to poison.
Wood Elf
Major skill: Archery.
Minor skills: Light Armor, PickPocket, Illusion, Sneak, Alchemy.
Male height: 0.96 ---- Female height: 0.975
Starting Health: 75 Starting Magicka: 70 Starting Stamina: 110
Health Regen: 0.4 Magicka Regen: 2.25 Stamina Regen: 4.8
Carry weight: 165
Archery Expertise: Bows do 25% more damage.
Bosmer Agility: You are harder to detect by 25%.
Bosmer Blood: Poison Resistance increase by 75%.
Misc Changes
- All skills start at 5.
- Changed Dlc01Nord Height.
- Loading screens description for races changed.
- Generally lowered Human's Health regen they are not cave trolls anymore.
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I recommend using uncapper/experience and using a profile that touches skills that start at 5, to avoid leveling by like 5/10 points in a skill as soon as you use it.
As soon as i can get my hands on it i'll do an uncapper profile for my mod.
Compatibility
- This mod being litghtweight in design is compatible with everything, except other races overhauls.
- for version 1.0 i released a patch for unbound since many of you play wih alternate start mods; if you don't use my patch every playable race will get a 50+ boost to all stats.
Suggested mods
- Heights of Skyrim it pairs really well with my Height changes.
- Ai Overhaul best mod on the nexus.
- Opening Scene Overhaul More immersion.
- Talkative Dragons
- Miraak Boss Theme Guaranteed immersion 101%.
- Real Bosses
- The need of voice
Credits And Permission
- You are free to make patches for my mod without my permission just credit me in the description.
- If you want to include my mod in your overhaul/project pm me about the details, STEALING IS NOT TOLERATED.