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About this mod
Simple replacer .esp for Capital Whiterun Expansion. No major fixes here; I adjusted a few vertices and corrected invalid edge links, as well as resolving several other errors reported in xEdit and CK. USSEP edits have already been forwarded through into the main plugin, requiring no further conflict resolution.
- Requirements
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Nexus requirements
Mod name Notes Capital Whiterun Expansion Mandatory - for version 1.5 Persistentify Those Plugins Recommended Unofficial Skyrim Creation Club Content Patches Recommended Unofficial Skyrim Modder's Patch - USMP SE Recommended Unofficial Skyrim Special Edition Patch Recommended Mods requiring this file
Mod name Notes Bells of Skyrim - Alternate Location for Fortified Whiterun JK DOS Capital Whiterun - City Occlusion Fixes More Capital Whiterun Expansion patches Required for any patches that modifies navmeshes. Rob's Bug Fixes - Capital Whiterun Expansion - French Non nécessaire Rob's Bug Fixes - Capital Whiterun Expansion - Spanish Translation Whiterun Overhauls Combination - Gardion's Approach - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Surjamte - Capital Whiterun Expansion
Literally none of this work is my own, all i've done is fix a few errors, thats it.Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Spanish
- Russian
- French
-
Translations available on the Nexus
Language Name Russian Author: Koul99 Rob's Bug Fixes - Capital Whiterun Expansion (Russian translation) Spanish Author: eslizon Rob's Bug Fixes - Capital Whiterun Expansion - Spanish Translation French Author: robertgk2017 Rob's Bug Fixes - Capital Whiterun Expansion - French - Changelogs
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Version 3.3
- Capital Whiterun Expansion - Update 3.3
Updated some navmesh in cell 6, -2 inside the city to assist with patches elsewhere.
And cleaned out some overwrites of other navmesh that were technically ITM, but missed by qac for technical reasons.
Thanks to Czasior again for chipping in!
- Capital Whiterun Expansion - Update 3.3
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Version 3.2
- Capital Whiterun Expansion - Update 3.2
More navmesh cleanup thanks to Czasior for reporting!
[NAVM:000E93BC] (in GRUP Cell Temporary Children of [CELL:0000919D] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,1))
[NAVM:000E86AF] (in GRUP Cell Temporary Children of [CELL:0000919C] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,1))
[NAVM:0533E5A4] (in GRUP Cell Temporary Children of [CELL:0000919C] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,1))
- Capital Whiterun Expansion - Update 3.2
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Version 3.1
- Capital Whiterun Expansion - Update 3.1
Hotfix update to clean up some navmesh, courtesy of Czasior for pointing them out.
Modified the following navmeshes to account for some new ramps Surj added
[NAVM:000E93A9] (in GRUP Cell Temporary Children of [CELL:000095BA] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,0))
Deleted the following island navmeshes that aren't going to be used in any way.
[NAVM:050CDA4F] (in GRUP Cell Temporary Children of 0WRSurBigShackShop "Happy Homestead General Goods" [CELL:05033DEB])
[NAVM:05033CA3] (in GRUP Cell Temporary Children of 0WRSurSmallShack "Erundil's Shack" [CELL:05033C9F])
Deleted the following navmesh that was off in the ether in an interior
[NAVM:05076E4B] (in GRUP Cell Temporary Children of 0WRBakery "Brightflour Bakery" [CELL:05076E4A])
Refinalized the following navmeshes to correct some broken navmesh door links
[NAVM:050C852C] (in GRUP Cell Temporary Children of 0WRThaneHouse "Hearth-Healer's Hall" [CELL:050C852B])
[NAVM:05076F34] (in GRUP Cell Temporary Children of 0WRBakery "Brightflour Bakery" [CELL:05076E4A])
- Capital Whiterun Expansion - Update 3.1
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Version 3.0
- Re reviewed the mod from scratch using some new scripts and checks.
Ran xEdit QAC, no changes
Ran xEdit Remove ITPOs,
2 ITPOs
Removing: [LAND:0000A619]
Removing: [LAND:0000A5FC]
Ran xEdit Persistentify Those Plyugins
16 References needed to be flagged persistent
> Processing: 0WRThalmorInqusitor "Justiciar Rumare" [NPC_:0526E2AE] - ([ACHR:0526E2B6])
> Processing: 0WROrcMerchant "Honditar" [NPC_:051423B9] - ([ACHR:05142387])
> Processing: 0WRRedguardTraderFather "Basil" [NPC_:0510F872] - ([ACHR:05128DC2])
> Processing: 0WRImperialMerchant "Vinopola Vlanarus" [NPC_:0511499B] - ([ACHR:05128DB7])
> Processing: 0WRRedguardTrader "Yaeli" [NPC_:0510F86D] - ([ACHR:05123CB5])
> Processing: 0WRMerchantNord "Urik" [NPC_:0510F897] - ([ACHR:05123CB3])
> Processing: 0WRBuildShopGuy "Elam" [NPC_:050C8849] - ([ACHR:050CDA4E])
> Processing: 0WRSurNewlywedF "Aumsi Fine-Hair" [NPC_:05029549] - ([ACHR:05033F89])
> Processing: 0WRSurNewlywedMale "Erich Fine-Hair" [NPC_:0502954D] - ([ACHR:05033F8A])
> Processing: 0SurWRNobleOldMan "Thane Valdemaar Steel-Arm" [NPC_:0502E6A0] - ([ACHR:0503E214])
> Processing: 0WRSurWidow "Igna" [NPC_:050295A7] - ([ACHR:050390B1])
> Processing: 0WRSurWidowDaughter "Imsin" [NPC_:050295AA] - ([ACHR:050390B2])
> Processing: 0WRThalmorRefugee "Erundil" [NPC_:050390DD] - ([ACHR:050390DF])
> Processing: 0WRWitchQueen "Jaeshe" [NPC_:0502952F] - ([ACHR:05033F17])
> Processing: 0WRYoungThaneHuscarl "Housecarl Gudling" [NPC_:050C84A0] - ([ACHR:050CD971])
> Processing: 0SurWRAdventurer "Valund the Wanderer" [NPC_:05029598] - ([ACHR:05039099])
Ran xEdit Clean Edge Links,
27 Navmeshes with edge link issues
000E93B7
000E93BC
000E93CE
000E86AF
00042D1C
000EA081
00079BBF
000B8335
000A3449
00108B68
00108D5B
0005A193
0010FB3C
000BBCFD
000C8897
000E6C86
000664BF
000D2996
000FEAE7
00037DE3
00037DE2
00051575
00105319
00041B96
0010FB39
00051576
0010531A
Ran xEdit Filter References by Z Floor
1 Referenced set below Z Floor
0518988C
Ran xEdit Filter Navmeshes by Z Floor, no changes
Reviewed conflicts via The Method, forwarded various misc USSEP Changes, and created a .ModGroups file to hide any remaining conflicts.
CK Error Fixes
5 New Dialogue lines had leading spaces at the end of the lines
0531ABC6
0531ABD8
0531ABDC
0531FCD8
0531FCDA
5 vanilla references need to be flagged as persistent, but are not present in the plugin. Added as overwrite and flagged.
000C8FBF
000CABD9
000543E2
000C9CD8
000CABD9
3 new PlaneMarkers are tagged as a cube when their shape suggests they should be tagged as a PortalBox
050C86A5
050C869D
050C869F
1 new faction needs one of its relations reciprocated on the other faction record
0537117D - 00000DB1
3 New references have vmad property tags improperly set to deleted.
050E6FDC
050E6FDD
0531FCE8
4 new books have invalid characters in the text
0533E573
0533E571
0533E572
05033F15
The following navmeshes had invalid internal edges
00042d1c
000c8897
000bbcfd
0010fb39
000feae7
050d7c75
05329fd1
05329fd2
050c852e
0514c693
05268ff4
The following navmeshes had overlapping triangles
0005a193
05076f34
Checked and refinalized all active cells to regenerate door and edge links.
- Re reviewed the mod from scratch using some new scripts and checks.
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Version 2.1
- Capital Whiterun Expansion Update
Corrected the base record tag for the cooking spit outside Jorrvaskr, Thanks to crypticsaturn for the report
1121CB60 is the reference record changed.
- Capital Whiterun Expansion Update
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Version 2.0
- Figured out how to make a FOMOD installer. Lemme know if it works!
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Version 1.5
- Removed ITPOs, thanks to Czasior for letting me know about these!
And cleaned up a few split navmeshes from the CK being the CK.
- Removed ITPOs, thanks to Czasior for letting me know about these!
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Version 1.4
Re-finalized an exterior cell's navmesh as it had some bounds missing
WhiterunWorld 4, -1
Disabled a Rock reference that was throwing a invalid large ref error
0001A274
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Version 1.3
- Properly Fixed the CK generating erroneous new records, for realsies this time!
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Version 1.2
- Deleted a whopping 1438 usless navmesh records, the CK Generated that were 1 vertex and 1 triangle flagged as deleted. COME ON CK!
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Version 1.1
- Removed the following references from plugin's RNAM Data for the whiterun worldspace as the objects are too small for the game to consider them large references
xx00AB5B
xx23B4BA
xx296C42
Corrected the Object Bounds sub-record on the follow reference's base static object record as they were copied incorrectly, resulting in the object bounds being set far lower than the actual dimensions of the object
000506E0
00023809
00039ED0
000506E0
Disabled the following reference as it was throwing a large ref error for being scaled too small with the XLCS - Scale sub-record, it's a rock that was clipping into a house anyway so not important. Doesn't result in any holes in the world, ran around in game to test.
000587AF
- Removed the following references from plugin's RNAM Data for the whiterun worldspace as the objects are too small for the game to consider them large references
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Version 1.0
- Initial Release
Fixed some extra spaces on the following Dialogue Topics
xx31FCDA
xx31FCD8
xx31ABDC
xx31ABDB
xx31ABC6
Fixed Invalid/Unneeded body slots on the following Armors
xx0A4980
Same for Armor Addons
xx0A497F
xx10F86E
xx08631B
Added Persistence to the following References
000C8FBF
000CABD9
000543E2
000C9CD8
000CABD9
000C9CD8
000543E2
Changed 3 occlusion cubes to planes
xx0C869D
xx0C869F
xx0C86A5
Disabled A Reference that had a way invalid Z value
xx18988C
Added the following faction as an Ally on the PlayerFaction record
xx37117D
un-deleted script properties on the following references
xx0E6FDC
xx0E6FDD
xx31FCE8
Converted an invalid character with those little dots above it to a regular english letter from several books
xx33E573
xx33E571
xx33E572
xx033F15
Corrected 2 minor overlapping triangles and fixed approximately 100 invalid edge links in the following navmeshes
00042D1C
0005A193
000C8897
000BBCFD
0010FB39
000FEAE7
xx0D7C75
xx329FD1
xx329FD2
xx0C852E
xx14C693
xx076F34
Lasty, USSEP changes forwarded, 99% just ownership flags, location references, etc.
- Initial Release
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- Donations
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Straight donations accepted
Simple replacer .esp for Capital Whiterun Expansion. No major fixes here; I adjusted a few vertices and corrected invalid edge links, as well as resolving several other errors reported in xEdit and CK. USSEP edits have already been forwarded through into the main plugin, requiring no further conflict resolution.
This is for the version 1.5 Normal Version of CWE.
Update: Re-reviewed the mod from scratch using some new xEdit scripts and techniques ive learned since begining this series. Removed the fishing patch as the recent 1.6.x updates to those plugins removed the reocrd that was conflicting so the patch for fishing is no longer needed.
This is for the version 1.5 Normal Version of CWE.
Update: Re-reviewed the mod from scratch using some new xEdit scripts and techniques ive learned since begining this series. Removed the fishing patch as the recent 1.6.x updates to those plugins removed the reocrd that was conflicting so the patch for fishing is no longer needed.