0 of 0

File information

Last updated

Original upload

Created by

fawahar

Uploaded by

Fawahar

Virus scan

Safe to use

Tags for this mod

About this mod

A.A.R is a misc changes and balances mod aimed for offensive Alchemyst builds.

Requirements
Permissions and credits

A.A.R is a Small misc mod, which improves the whole experience around Alchemy, Potions, Ingredients and few other details.

  • All purchasable and crafted potions have recalculated stats and price and weight nothing in your backpack
  • Ingredients are moderately redesigned to promote search for new recipes and general alchemy gameplay and weight nothing in your backpack
  • Some clutter items like pelts have also weight set to zero
  • The Magic effects of alchemy are renamed in a way to bring higher immersion and give less information about the potions and  their exact use or magnitude (use common sense I guess)
  • The recipes for most common dishes are now saltless and the food itself is much more useful, damaging from drinks removed completely
  • Food effects share the same immersive descriptions as the potions
  • The Court Wizards will wear mage robes now instead of their old clothes, for a pack of a fresh air
  • Archery will deliver your alchemical services to the beast or kith by a bit faster arrows now, improving gradually as the arrow quality improves 
  • Shrines share various different skill boons for a shorter period (2 hours) and they are now stackable but can be overwritten by the similar alchemical effect as their divinity factor is no more apparent

Suggested mods:



Environmental Suggestions if you don't use lux(load order is as listed):

If you are using Aldor's Fixes 1.12 or higher make sure you have installed Skip Vampire Lord Tutorial


Update Notes:
v1,31-req: Book Covers Skyrim

  • Projectile Damage Increased
  • Most Jewelry and Clutter weight reduced to Zero
  • Soul Gem, Scroll and Book weight reduced to Zero
  • Court Wizards does Not sell spell Books to the Player
  • Few Weapon and Armor values Recalculated
  • Most Weapons and Armor removed from Crafting
  • Duration fix for few alchemy effects

Update Notes:
v1,412:

  • Improved and rebalanced alchemical effects
  • Increased potency and added more useful effects
  • Includes few ingredients with name changes as well

Update Notes:
v1,45:

  • Fixed alchemical craft prices
  • Reduced extended duration effects

Update Notes:

v1,46.1:

  • Crossbows deal extra damage and stagger better
  • Crossbow bolts ammunition is improved to fit the sneak/assassin style

Update Notes:
v1,46.2:

  • Lowered Projectile Gravity
  • Increased Projectile Speed
  • Bitter Sister: Changed Paralysis to Ravage Stamina
  • Fear and frenzy effects duration buffed to 120 seconds

Update Notes:
v1,5.1:

  • Extra Ingredients rebalanced
  • Skill Books weight fixed to zero
  • Few purchasable poisons effect recalculated
  • Few Image and Models of potions replaced

Update Notes:
v1,6.4:

  • Increased Gravity for Arrows and Bolts
  • Extra rebalance of several Melee Weapons


EXTENDED VERSION USERS RECEIVE:
-More reliant projectile, clutter, tool and book weights 
-Extra Perk Fixes (somewhat overhaul)
-More Weapon and Armor Rebalances
-More Ingredient and spells Rebalances
-Potion Recipes reflect the Ingredients Changes
-Gameplay and Combat System Improvements




P.S. Check my other work - d2r 




Thank you for tagging along this alchemical journey!