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Haxop

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A complete overhaul of the abilities of all Standing Stones, drawing on Lore and ideas from mods like Evenstar and Andromeda, but with more playability.

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Like most players, I use Standing Stones for some roleplaying, as the classes in past parts of the game have done. However, both in the original game and in the mods we all know, most of the abilities make the game too easy and unplayable, or do not feel at all due to one direction. In addition, I did not particularly notice mods that add vulnerabilities to these Constellations, which essentially create the psychological appearance of the character and, as a result, you yourself. So I decided to take matters into my own hands, and you'll be the judge of whether it worked out:

The Warrior
All your Warrior skills become 10% more effective and grow 10% faster. Your short temper makes your Magicka regenerate 50% slowler. Warrior skills no longer include Marksman, but Constellation affects not only melee damage dealt, but also Stamina consumption when dealing power attacks, the effectiveness of Heavy Armor, and the quality of upgraded equipment.

The Lord
Your power attacks and power bashing are 25% stronger and power attacks require 25% less Stamina while regenerating Health 1% faster from its maximum value, but your Trollkin makes you 50% more vulnerable to Fire. Now this Constellation is not just a passive ability that most people choose and score on the issue of Standing Stones, but is essentially a Berserker class, suitable for those who prefer to fall on their opponent.

The Lady
You have 15% Magic resistance and you block hits 25% more effectively, but the Lady's peacefulness reduces your physical and magical damage dealt by 15%. This Constellation, as opposed to the Lord, is suitable for those who prefer protection to a swift attack.

The Steed
You regenerate Stamina 2% faster from its maximum value, and you also regenerate up to 5 points of Stamina per second while sprinting, but your haste reduces your Sneak skill by 15% and your movement noise is doubled. Here I decided to mix ideas from different mods, but with the addition of playability, since the speed buff may not suit everyone, and lightening the weight of the armor makes the Light and Heavy armor perks essentially useless.

The Thief
All your Thief skills become 10% more effective and grow 10% faster, but with your bad luck, there is a 5% chance that you will take twice as much physical or magical damage. Now the Thief Constellation does not include the Alchemy skill as it traditionally belonged to the Mage skills, but now the Thief has a more effective Marksman skill.

The Shadow
While sneaking, you are 25% faster and more efficient, and move 50% more silent, but you regenerate Magicka and Stamina 50% slower when in a particularly bright area. In all the games in the series, this was one of the most useless signs like the Tower and Serpent. It's time to correct this oversight.

The Lover
Your Illusion and Speech skill is 25% more efficient and your prices are 15% more profitable, but your arousal robs you of sleep bonuses. Some difficulties arose here, since it is difficult to form any specific opinion about what features a given Constellation should bestow. Decided to go with the name itself.

The Tower
You reflect up to 10% damage back at the attacker. The effectiveness of Lockpicking skill is increased by 50% and Pickpocket is 25%, but your unattractiveness makes prices less favorable by 20%. Since this Constellation still belongs to the Thief, I decided to add passives that will contribute to the development of stealth walkthrough, and damage reflection is a tribute to the fourth part of the Elder Scrolls.

The Mage
All your Mage skills become 10% more effective and grow 10% faster, but your attachment to Magic reduces your ability to regenerate Health and Stamina by 25%. As reported about the Constellation of the Thief, I returned Alchemy for Mages, which in my opinion is more of their path, and in addition to the greater effectiveness of spells, the effectiveness of enchantments and crafted potions also increases.

The Apprentice
Your Magicka regenerates 2% faster from its maximum value and you regenerate an additional 5 points per second while casting a spell, however, your carelessness makes you 50% more vulnerable to Magic. Someone can find here a parallel with the constellation of the Steed, but in the manner of magic, however, I considered that the indiscriminate incessant casting of spells is a characteristic feature of this Constellation.

The Atronach
Your Destruction spells are 50% more effective and the cost of all spells is reduced by 25%, however, you cannot recover Magicka naturally except by killing enemies. An excellent choice for greedy for power and magic maniacs. The large bonus to the Destruction skill is due to the notoriously low values in the games of the series, as well as the very quick possibility of being left with empty mana in the middle of a battle.

The Ritual
Your Restoration and Conjuration spells are 25% more effective and the blessings of shrines are doubled, but you are 50% more vulnerable to Diseases and Poisons. This Constellation is suitable for those who prefer supportive magic to an attacking one, as well as people who want to play the role of a pilgrim or a priest of a Daedric cult. At your choice.

The Serpent
Your physical and magical damage is increased by 50% if your target is weakened, staggered, paralyzed, poisoned, or unaware of your presence. However, due to your penchant for sneaky combat, you take 25% more damage when fighting against multiple opponents. Just what the doctor ordered for assassins and serial killers, although no one prevents you from using the capabilities of this Constellation to fight tyrants and villains.

Recommendations:
1) Wintersun or Pilgrim, for more immersion in the Constellation of the Ritual.
2) Valravn or Wildcat for more efficient use of all Warrior Constellations. Realism also adds Everyone's Stamina Matters.
3) Odin or Mysticism for a larger arsenal of magical Constellations.
4)For more realistic damage from weapons and spells, I also recommend Weapon Damage UI.