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Arcanus

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arcanus1776

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About this mod

Reworked the Skeletal Weavers, added some new spells and abilities. Added a SPID ini to add the new spells to Vampires, Necromancers, Draugr Warlocks, and maybe a Dragon Priest or two.....
If you are not using SPID, the spells will not get added to any NPCs in the game other than the merchant in Riverwood will sell the Summon Weaver spells

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Reworked the Skeletal Weavers, added some new spells and abilities.  Spell Merchants sell the Summon Skeletal Weaver Tomes.
The Weavers will level with you to 100.  Their spells are based on their level.  At the higher levels the Skeletal Weavers that can summon have the Twin Souls Perk... A Life Weaver might not be a serious issue, but a Death Weaver could summon two Life Weavers and they could then summon two Barrow Wights each......  Skeletal Weavers now have their own summon perks, some can only summon one, some can summon several additional mobs.

Added in visual effects for the Skeletal Weavers and some existing voices, hope everyone enjoys them.

Version 4.0 now includes the Grim and Dual Weavers....
What do these do you ask? Well the Ideal Masters have a sweet deal for you....




Grim Weaver - 2 handed Scythe fighter
Dual Weaver - dual sickle fighter
Skeletal Crossbowmen - Yes, skeletons with crossbows......
Ghostly Musketeers - Yeap, undead with guns
Draugr Elemental Archers..... Using Arrows from the CC Arrows mod..... Be warned if you are using the Hateful Wenches mod, these summons WILL trigger in hostile reinforcements.





Also added in a SPID ini to add the new spells to Vampires, Necromancers, Draugr Warlocks, and maybe a Dragon Priest or two.....Heheheh :P  This includes the Summon Weaver spells,   Just wait till you see a Necromancer or Vampire summon in a Skeletal Death Weaver and it summons in a Weaver of its own......

If you are not using SPID, the spells will not get added to any NPCs in the game.
The Summon Shade Torchbearer is also in the mod and is located in Blackreach in Sindarions Labratory.

Want to thank the following authors for giving me permission or having open permissions to use some of their assets to give the Skeletal Weavers the new spells.

Billrocks
https://www.nexusmods.com/skyrimspecialedition/mods/38068
SimonSiminss
https://www.nexusmods.com/skyrimspecialedition/mods/452
jorgenk1974 and JosephB1234
https://www.nexusmods.com/skyrimspecialedition/mods/39642
EnaiSiaion
https://www.nexusmods.com/skyrimspecialedition/mods/1090
WDog367
https://www.nexusmods.com/skyrimspecialedition/mods/5197
Enroys
https://www.nexusmods.com/skyrimspecialedition/mods/60183
Kanjs
https://www.nexusmods.com/skyrimspecialedition/mods/98743



Also wanted to give a shout out to the LOTD Discord Server for their awesome tips and assistance with my questions past few weeks.

ESL flagged ESP.
Does have the unofficial patch as a master.
Version 3.0
Also now requires CC Necromantic Grimore.
Version 4
Requires AE


Future plans:
Skeletal Poison Weavers (Damage over time spells)
Skeletal Life Weavers (Necromantic healing spells, and buffing spells for allies)
Became the Skeletal Life Weavers
Skeletal Mind Weavers (Charm, Frenzy, Calm, Illusions, you get the idea) Became the Skeletal Chaos Weavers
Maybe some tweaking, a custom perk or two for the Life and Death Weavers, a couple more spells I have been thinking of.

And hoping to learn enough to make a small quest and pocket realm of Oblivion to add to the game eventually.