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riseskimo

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riseskimo

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About this mod

Adds three new spells to the game, which heal you every second over 60 seconds. The spells are added to the relevant levelled lists, so you can find them naturally in the world or on Restoration spell tome vendors.

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Adds three new spells to the game, which heal you every second over 60 seconds. The spells are added to the relevant levelled lists, so you can find them naturally in the world or on Restoration spell tome vendors.

These spells are:



Replenishment
Apprentice level (25)

Restores the caster's Health by 4 points per second for 60 seconds.
Base cost: 97



Greater Replenishment
Adept level (50)

Restores the caster's Health by 7.5 points per second for 60 seconds.
Base cost: 197



Grand Replenishment
Expert level (75)

Restores the caster's Health by 10 points per second for 60 seconds.
Base cost: 271



In addition to their effects, they also nullify the negative natural HP generation modifier while in combat while the spells are active so that their heal values don't differ between in combat and out of combat.
Removed in version 1.1, since the healing is now unaffected by combat state.

These spells work with the Respite perk and restore the equal amount of Stamina once learned.


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::::                       Installation                       ::::
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Download and extract the .zip file and simply drop the .esp file into your Data folder.

Or install with your mod manager of choice.



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::::                    Compatability                    ::::
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Should be fully compatible with any mods that don't edit the Restoration levelled lists. Otherwise, if you have other mods that edit these levelled lists, you should probably load this mod before the other mods, so they overwrite my additions, and add the spells to your character via console.

Or make a patch, of course ;)
If you do, I'll happily add it to the optional files section if you provide it.



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::::                           Notes                           ::::
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I thought about placing the spell tomes somewhere in Skyrim, but I didn't just want to drop them somewhere random and I couldn't think of a fitting location. If you know of locations where it would make sense to find one of the spell tomes, let me know and I'll consider it!

In my testing everything worked the way I expected it to, but I'm an inexperienced modder, so let me know if you find anything wrong. Or if you fixed something yourself, tell me and I can either upload your fix or (try to) do it myself. Though I did clean the mod with SSEdit QAC and there were no ITMs or other dirty edits as far as I can tell. Thanks!

Other than that, I didn't playtest the mod that extensively yet, just enough that I could verify its functionality. So if you feel like their balance is wrong, let me know!

Enjoy the mod :)