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Fealinde and deltaxygni

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Fealinde

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About this mod

Hi there! This mod removes Anise and replaces her cabin with a free, small, lore-friendly player home called Riverwood Cabin!
Now ESL Flagged and with an optional patch to re-enable Anise.

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Hello and Thanks for Stopping By!!!


Hi there! I'm Fea, and this is a mod that was originally created by a currently deleted account on Nexus (the esp says the mods was made by someone named deltaxygni) that I downloaded from ages ago. It's a wonderful little starter home but I think it lacked a personal touch... and a bathing area! So I decided to enhance and patch this small but cool free player home!

*DISCLAIMER: As I stated earlier I did not originally make this mod... however all the interior, some slight exterior changes/additions and the patches on this page are my work.
Now I don't know if its okay for me to post someone's work that I can no longer look for or get permissions from so if it's not cool with the author or Nexus (or whomst ever would care) in the future I will take it down. For the time being however I feel like sharing something that's taken me a quite a while to put together and get just right for myself.
I hope you like it!

*WARNING:
1. This mod disables Anise and quite a bit of stuff in the cellar cell. (There is now an optional patch to re-enable her.)
2. This mod conflicts with Redcap the Riekling. Please look in the comments for more information.
3. This mod is incompatible with Rigmor of Bruma. (I've yet to test it but with the optional Anise re-enabled patch this mod should be compatible with Rigmor.)
4. This mod conflicts with LuxLux Via and Orbis, but if loaded after the Lux mods it works as intended. Please look in the comments for information.

Important things to note!
This mod requires the Unofficial Skyrim Special Edition Patch
This mod needs to be placed lower in your LO if you have issues with ownership.
This mod does NOT conflict with the Interesting NPC's quest.
This mod is now Flagged as ESL so it wont take up an esp slot!

- This is a mod born of a merge that I made from the original mod (named 'Riverwood Cabin') and an 'enhancement' patch I made that mainly focuses on the interior.
- I've play tested on a new game and everything looks spiffy... just look at the pictures!
- I've not tested this on an ongoing play through and I would guess that if you've been to the Cabin, particularly in the cellar before adding this mod, things will be wonky.
- All of the patches are ESL flagged.


What I did to this mod:

Version 2.2:
1. Fixed the Hearthfire planters so now they should actually work as intended this time.
2. Fixed the Anise re-enabled patch so she has the key in her inventory, the cellar is locked and so Anise's Letter is now on the desk. ( I have yet to figure out how to make her hostile again after exiting the cellar, but I'm working on it.)

Version 2.1:
1. Fixed the Hearthfire planters not being compacted for ESL which would cause errors to show up in DynDOLOD and LOOT.

Version 2:
1. Added book storage.
2. Made an optional patch that re-enables Anise.
3. Added a key to the cellar that can be found in the Interesting Urn or on Anise if she is re-enabled.
4. Added 8 Hearthfire planters to a small plot beside the Cabin.
5.  Updated the previous patches.
 6. Made new optional patches for:
    - Fabled Forests (My current tree mod of choice)
    - Diziet's Undressing (So the bath inside will undress NPC's and/or your player depending on your settings.)
    - Keep it Clean (for those who only use KIC)
    - Dirt and Blood Expanded (for those who only use DNBE)
    - Mihail's Goblins and Riekrs (Just moves the camp farther away so the Goblins aren't all up in your new home.)
    - A patch that removes the shrines from inside the cellar.
    - A campground patch that adds an area for follower tents, and some training dummies.
    - A standalone add-on that just adds a bridge so you can cross the river easier and head up to the Cabin.
*(Note this add-on doesn't require the main file or any of the other patches, now I have yet to properly navmesh it but my followers cross it well enough... I'll get to it fixing that eventually lol)

Version 1:
1. Expanded and overhauled the interior cellar cell. There is now:
 - more storage
 - plenty of lootables (mostly potions, food and some skill books; nothing overpowered or game changing)
 - a bath area that's bathing mod compatible
 - some static decorations
 - 2 shrines, 1 to Mara and 1 to Akatosh
 - dwemer pipes and vents to simulate ventilation
2. Changed the location type to player house.
3. Added 1 more leek and carrot plot in the garden.
4. Added some dwemer pipes and vents outside the house to match the interior changes.
5. Moved 2 shrubs, 2 rocks and a tree slightly to make a path from the garden to the new outside water source and adjusted the navmesh to accommodate these changes. 

Available Optional Patches:
Mystic Condenser (this moves the mystic condenser up so its not buried half in the floor)
Legacy of the Dragonborn (this just moves the strongbox added by LOTD, that holds the Ring of the Wind, to sit on the nightstand by the bed)
Enhanced Lights and FX (this moves some light markers for better compatibility)
Keep it Clean and Dirt and Blood Expanded combo patch (this adds soaps & cloths and from DnBE and decorations from KIC. I will make a KIC only patch if it's requested but I personally use a combination of the two. If you do as well maybe take a look at Fea's Keep It Clean - Dirt and Blood Expanded Patch for better compatibility)


Credits:
Thanks so much to...

deltaxygni for the original Riverwood Cabin mod
Dave0523 for Mystic Condenser
icecreamassassin for Legacy of the Dragonborn
anamorfus for ELFX
Jayserpa for Dirt and Blood
Jagerguy for Dirt and Blood Expanded
Sthaagg, Memnochs & Clioshand's for Keep it Clean
InsanitySorrow for the soap resources
Lollicept and Lillith for the baskets
Kojillama for Fabled Forests
Mihail for Goblins and Riekrs
diziet for Diziet's Player Home Bath Undressing for Skyrim SE
and of course Bethesda for Skyrim and the CK

Hey so I thought I'd share some future plans I have for this mod...


- I'm toying with the idea of adding another optional patch that would add a magical alchemist's grotto or greenhouse somewhere nearby. This one might take a while (if I even do it :P) since I kinda want to do it from scratch.

- I'm trying to figure out how to cover the inside of the Cabin from rain and snow but I have yet to figure out how to do this.

- I'm working on changing over the ownership to player owned for all the items in the cellar but this will take a bit longer.

- Someone mentioned that there was a bug with followers having trouble getting in and out of the cellar from the original mod. I'm looking into this but I've not run into this issue on my own playthrough so far.

- I'm also considering making optional patches where you could choose to add one or more shrines for each of the Nine Divines and maybe a Wintersun patch for other shrines.

- Also I have started an expansion to the cellar that I may post as an optional file... nothing crazy just an extra room.

- I'm also working on a more dark witchy/ Halloween-ish like overhaul of the exterior and cellar. I made it originally for some friends but once i've got it working just right then I will share it.

- Currently one of my favorite followers, Kaidan, cannot enter the cellar, which makes me very sad :'(  however I have tested it with Lucien and he seems to get around just fine. Maybe Kai feels too cramped? I don't know but my point is that I'm planning on figuring out a way to get him in there so he can enjoy the space too. This may mean replacing the walls and ceiling with taller versions but idk yet. I was able to get Kai to come in and make use of the space! Just had to unlock the trapdoor and/or summon him lol...

Let me know what you think in the comments.

Also if you don't have it already I highly recommend Sweeping Organizes Stuff - Use Broom to Clean Mess. This is an awesome mod and I use it to clean up my player homes if I, or my followers, accidently mess up the non static decorations.

May you walk on warm sands! :3