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Spandrel

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spandrel

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About this mod

Allows crafting of unique unenchanted versions of armor and weapon sets after relevant quests are completed and/or the required smithing park is learned. Also some misc mods that I don't want the bother of making a new page for.

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Requirements: Skyrim SE 1.6.324, USSEP

Allows crafting of unenchanted versions of unique armor and weapons after relevant quests are completed and/or the required smithing perk is learned:

HIDE: Skaal (A New Source of Stahlrim)
LEATHER: Blackguard (Paid in Full), Dark Brotherhood (With Friends Like These), Thieves Guild Leader (Under New Management)
ELVEN PERK: Ancient Falmer (Touching the Sky)
ADVANCED ARMORS PERK: Nightingale (Trinity Restored), Blades (Alduin's Wall), Savior's Hide (Ill Met by Moonlight), silver weapons
STEEL PERK: Wolf Armor (Take Up Arms), Akaviri weapons (Alduin's Wall)
EBONY PERK: Ebony Mail (Boethiah's Calling), Nightingale weapons (Trinity Restored), The Rueful Axe (A Daedra's Best Friend), Wuuthrad (Glory of the Dead)
DAEDRIC PERK: Dawnbreaker (The Break of Dawn), Mehrunes' Razor (Pieces of the Past)
DRAGON PERK: Jagged Crown

These appear under their respective ingot type, or MISC where none exists, in the forge crafting menu.

The Advanced Armor perk is modified to allow double improvement of Nightingale armor, silver weapons, Thieves Guild Leader, Dark Brotherhood, and Blades

Lockpicks can be crafted once lockpicking skill reaches 25. One iron ingot makes four lockpicks, allowing for a slight profit vs just selling the iron ingot. The circlet values have been adjusted to be more valuable than their components as well. They can be crafted from the start like the rest of the jewelry.

Craftable weapons are limited to akaviri katana and dai katana, silver sword and greatsword, unenchanted nightingale blade and bow, and replicas of Dawnbreaker, the Rueful Axe, and Mehrunes'Razor. The nightingale blade replica functions as a dagger with a bit more reach (backstab bonus). The akaviri weapons are equal to dwarven in damage but are slightly faster than their counterparts. Dawnbreaker's base stats are unchanged from the original sword, but it has the silver weapon script for increased damage against undead. The Rueful Axe replica has the same speed as other battle axes (so it's faster than the original enchanted version).

Any Issues: First confirm that you have both completed the quest and gotten the smithing perk required for the item that you want to craft. Then please leave a bug report. I have tested a lot of these myself, but there are many new recipes.

Conflicts: The armors and weapons that can be crafted with this mod are mainly new unenchanted versions of original game items or are new recipes to create existing items. The few edits to original armor and weapons are limited to keyword additions (for better menu sorting) and minor tweaking of stats. Placing this in your load order before armor overhauls can at most result in the following: minor item edits will not be apparent in your mod, the Advanced Armor perk will not give double improvements for the items listed above if it is overwritten by another mod. Provided none of the recipe/temper items's IDs have been changed, they will all function as intended.

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The ESL no-footprint version of this mod in the Optional files modifies the keywords of new items (and only new items) to conform to vanilla smithing perks. Thieves Guild Leader has "scaled" as keyword and so still requires Advanced, etc. Existing weapons, like silver for example, cannot be doubly improved in this version. IT IS INTENDED FOR A NEW GAME BECAUSE ESL COMPRESSION CHANGES IDs. MAKE A BACKUP IF REPLACING THE OLDER VERSION SO THAT YOU CAN BE CONFIDENT YOU DON"T SCREW UP YOUR SAVE.
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Miscellaneous: An archive of old personal mods I'm updating to anniversary edition. While I'd be glad to fix any errors found in them, they aren't necessarily widely compatible with others' mods (or I just don't want to take the trouble of making a new page for them).