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AlphaMeece

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AlphaMeece

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About this mod

Adds several rings to the game which increase skill levels(they do stack with food) along with 3 rings that give you an experience boost.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • Mandarin
  • Japanese
Changelogs
Now Compatible with Stardew 1.6

Note for authors of Skill Mods utilizing SpaceCore:
Spoiler:  
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All of the following should be done in your own mod's files.

All of the rings are added right before a save is created or a save begins to load, meaning with the proper setup you can edit the rings using Content Patcher. Anything about them can be changed other than their effect and price, though just to be safe I would stick to changing the:
  • DisplayName
  • Description
  • Texture
  • CustomFields
Example:
{
"Action": "EditData",
"Target": "Data/Objects",
"When": {
"Time": "{{Range: 0600, 2600}}"
},
"Fields": {
"RingID": {
"DisplayName": "Something Else",
"CustomFields": {
"AlphaMeece.SkillRings_Shop": "SeedShop"
}
}
}
}

Some notes:
  • The "When Time" isn't required per se, but it removes a warning content patcher gives on startup since the rings don't actually exist until the player starts a game
  • "RingID" will be: AlphaMeece.SkillRings_[Your Skill ID]Ring[1|2|3]
    - For example if JohnDoe made a horsemanship mod and the skill's ID was JohnDoe.Horsemanship, the rings would have the IDs:- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing1- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing2- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing3
  • The only customfield used by the mod will be "AlphaMeece.SkillRings_Shop" and the value associated with it should be the name of the shop in the game, I don't see why this wouldn't work with modded shops, but I have not tested it as of yet. If this custom field is excluded it will default to the traveling merchant. If the value is a shop that does not exist then it will default to traveling merchant and display a message in the console.


Translations:
Mandarin(中文): Included in Base Mod(包括)
Courtesy of sakuraandfish, and Ethan
Korean(한국어): Included in Base Mod(포함)
Courtesy of 4KMong
German(Deutsch): Included in Base Mod(Inklusive)
Courtesy of Th3Tob1
Portuguese(Português)): https://www.nexusmods.com/stardewvalley/mods/9516?tab=description
Courtesy of NecromanteOfficial
Spanish(Español): https://www.nexusmods.com/stardewvalley/mods/15847?tab=description 
Courtesy of wilsarave

Note: This mod is not compatible with split screen co-op.

Source Code GitHub Link:
https://github.com/AlphaMeece/StardewSkillRings

Retextures: 
Note: Highly Recommend these, they're better than anything I could make
Skill Rings REMIX Feat. Paint.net (Radio ver.)

Courtesy of AtomicBunnytron
Spoiler:  
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What is it?
This mod adds a collection of 18 rings to the game, with 3 rings for each skill and 3 rings for bonus experience gain.
Tier 1 rings give a +1(or x1.1)
Tier 2 rings give a +2(or x1.2)
Tier 3 rings give a +5(or x1.5)

Each set of rings has its own source while the tier 3 rings all require 4 hearts with someone that has to do with that skill, the person will send you a broken version of the ring that you must do something with to fix, which is unique to each ring.

These rings do stack with food buffs as well.
These rings may also be used to make a combined ring.

Important note:
These rings do not stack with themselves, or prior tiers, so wearing 2 +5 fishing rings results in only +5, and wearing a +5 fishing ring with a +2 fishing ring still results in +5.

The Rings
Spoiler:  
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Category
Tier 1
Tier 2
Tier 3

Farming
Ring of Decent Soil
Ring of the Green Thumb
Ring of Nature's Oracle

Foraging
Ring of Deep Roots
Ring of the Gatherer
Ring of Natural Bounty

Fishing
Ring of the Apprentice Fisher
Ring of the Mad Mariner
Ring of the Legendary Angler

Combat
Ring of Sharper Blades
Ring of Pure Strength
Ring of the War God

Mining
Ring of the Wieldy Pick
Ring of the Caves
Ring of Dwarven Luck

Experience
Ring of Insight
Ring of Knowledge
Ring of Ineffable Knowledge


Where to Obtain

Farming
Tiers 1 and 2 can be purchased from Marnie
Tier 3: 4 Hearts with Marnie

Foraging
The recipes for tiers 1 and 2 are gotten from Linus at 1 and 2 hearts respectively
Tier 3: 4 Hearts with Linus

Fishing
Tiers 1 and 2 can be purchased from Willy
Tier 3: 4 Hearts with Willy

Combat
Tiers 1 and 2 can be purchased from Marlon(Adventurer's Guild)
Tier 3: 4 Hearts with Abigail

Mining
Tiers 1 and 2 can be purchased from the Dwarf
Tier 3: 4 Hearts with the Dwarf

Experience Gain
All tiers purchased from Sandy in the Desert

Luck
All purchased from Krobus

Note: This mod needs Content Patcher

Directly Supported Mods:
  • Stardew Valley Expanded
  • Wear More Rings
  • Luck Skill(SpaceChase0's)
- 3 new rings sold by Krobus
  • ANY SpaceCore based Custom Skill mod
- 3 Rings sold by Travelling Merchant
- Rings are only generated for installed skill mods, no mod = no ring
- Skill Mod authors have the option to change the: name, description, texture, and shop their ring appears in
- If the skill mod doesn't edit the rings at all the rings will show up in the traveling merchant and be as follows:
Name: SkillName 1|2|3
Description: +1|2|5 SkillName
E.x. Luck Skill ring 1
Name: Luck 1
Description: +1 Luck
- The name of the rings will only translate if the skill mod author had overridden the GetName function of their skill to return the proper language and that mod has a translation in that language. For example if you're playing in Mandarin, Binning rings will be "Binning 1", but Luck rings(MoonSlime's) will be "幸运 1"

Note:
If the mod does not change the map in any way, Skill Rings will work. If the mod does change the map, so long as the Secret Woods, Clint's House, Wizard's Basement, and the Quarry Cave are unchanged, Skill Rings will work.

Commands:
  • fixhealth: resets the player's max health to what it should be. This command accounts for combat levels(+5 per level other than 5 and 10), the fighter(+15) and defender(+25) professions, and the Iridium milk(+25) from Mr.Qi
  • fixring: Changes the currently held broken ring into its tier 3 equivalent
  • sendmail: sends mail to the player immediately, mainly to be used if your game bugs and you cannot receive the letter. usage:
- sendmail [skill]
- where [skill] is one of: foraging, farming, fishing, mining, combat, foragingr1, foragingr2
- foragingr1 and r2 are the recipes for the 1st and 2nd foraging rings
- E.x: "sendmail farming"
Tier 3 Ring Spoilers

Grassy Ring(Farming)
Spoiler:  
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Right click on a farm animal with it


Sticky Ring(Foraging)
Spoiler:  
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Bring it to the statue in the secret woods


Dusty Ring(Fishing)
Spoiler:  
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Right click on a fish pond with it


Cursed Ring(Combat)
Spoiler:  
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Bring it to the Reaper statue that held the golden scythe


Stone Ring(Mining)
Spoiler:  
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Bring it to Clint's anvil


Elusive Ring(Experience Gain)
Spoiler:  
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Bring it to the Shrine of Illusions in the Wizard's Basement