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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Additional imagery sourced from Starfield’s official art book, officially-released Starfield concept art, public-domain sources like NASA and Wikipedia, and royalty-free sources like unsplash.com. Icons are licenced from Font Awesome. The header image on this mod page is by NASA. Everything else is my own original work.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.5.0
Added the utility headphones cap, trash containers in Neon, pill bottles (clutter item), and a more "classic" look for pool balls.
Improved contrast and readability on a whole bunch of textures.
Fixed fringing due to blurry opacity masks.
Fixed opacity map on Nishina display case.
Version 1.4.1
Adjusted the colour profile of various textures.
Added decals for ship interiors and the industrial workbench.
Added a missing movie poster.
Version 1.4.0
Added ammo boxes and various crates.
Added "hand-painted" signage in Akila City.
Added many small decals from spaceship interiors and exteriors.
Dvorak-ized the keyboard on the Research Lab workbench.
Version 1.3.1
More fixes to alignment of sliced-up textures.
Added medpacks (and trauma/emergency kits) and various chems.
Changed size of Runner's Rush label to better fit the shape of the can.
Version 1.3.0
Fixed some misaligned decals.
Adjusted the text on a few signs to improve readability.
Added more miscellaneous decals and labels.
Added Runner's Rush (Red Mile canned drink).
Version 1.2.3
Fixed misaligned emission map on medical display.
Added even more decals and warning signs, minibots and non-standard Model-A robots, utility headphones, and a missing Dvorak keyboard.
Changed the number row on all Dvorak keyboards to "programmer layout".
Version 1.2.2
Fixed some textures that had been rotated incorrectly.
Version 1.2.1
Added more warning signs and decals. The hunt continues...
Advanced Nutrition vending machines now match their juice boxes.
Increased the weight of text on several posters to improve their readability.
Version 1.2.0
Added Model-A robot chassis decals and loaves of bread.
Added a missing food pack and a few missing posters.
You can now select Dvorak or QWERTY keyboard textures from the (new) FOMOD installer.
Version 1.1.1
Added more posters and advertisements.
Version 1.1.0
Added juice boxes, more packaged foods, CAN-uck! vending machines.
Replaced the weird pseudo-Windows-logo on the ship console keyboard.
A.I.R.B.A.G. Alternate Images Reflecting Better Alphabets Generally (also: it reduces Impact :P)
* * *
RATIONALE
Some of the typography in Starfield is pretty good. Most of it is… fine. But once in a while I’ll run across a texture that uses one of Microsoft Windows’ default fonts—like Calibri, Impact, or Verdana—and it might as well be a grain of sand in my eye.
Basically, I went to design school 15 years ago and it ruined my brain and now I’m making it everybody else’s problem.
CONTENTS
Over 300 (and counting) lore-friendly replacement textures for posters, decals, signage, food/drink items and more, using professional-grade design typefaces in place of awkwardly recognizable Microsoft® fonts from the late 1990s/early 2000s.
Except for the typography, most of the textures retain their vanilla design (though I’ve taken a few liberties). The changes aren’t meant to stand out; in fact, I’ve tried to make them blend into the game’s aesthetic better than the originals. This is obviously subjective.
Pretty much all these textures retain their vanilla resolution (typically 512px or 1024px). Future releases of this mod may include some 2048px(ish) images, but I have no plans for a “full 4K upscale” or anything like that.
As of version 1.2.0, you can now choose between Dvorak and QWERTY layouts for the in-game keyboards, with no extra file to install.
Go to Starfield’s Data directory under your “My Games” folder. This can normally be found at C:\Users\YOUR_NAME_HERE\Documents\My Games\Starfield\Data.
If the Data directory doesn’t have a subdirectory called Textures, create one.
Place the contents of the .7z file’s Main\Data\Textures directory in C:\Users\YOUR_NAME_HERE\Documents\My Games\Starfield\Data\Textures.
For Dvorak keyboards, also include the contents of the .7z file’s Dvorak\Data\Textures directory.
If you want to remove a manual installation, you’ll have to delete the files yourself. Maybe keep a copy of that ZIP file so you know which ones belong to this mod and which ones don’t.
ALSO AVAILABLE
Quantum Chromodynamics — a texture mod which replaces over 90 in-game “paintings” with my own original psychedelic/cyberpunk art.