About this mod
Simple mod made with xEdit to allow crafting of ammo at an industrial workbench - Now with PEWS and BOOMS and the ability to fabricate ammo at your outposts!
- Requirements
- Permissions and credits
- Changelogs
USE AT YOUR OWN RISK - xEdit is still experimental at this point. I have added and removed the mod mid-game with no issues, but if you brick your save that's on you. Make a hard save prior to installing that you can roll back to if you experience issues.
Version 2.0 adds ammo fabrication at your outposts. Place the Ammo Fabricator down under the Builder menu, pick your ammo type and connect the resource supply chain. This is a level 2 fabricator meaning rank 2 of Outpost Engineering is needed.
The following recipes are available:
Ballistic Ammo - Requires copper, lead & benzene (as propellant) and Ballistics Rank 1 or 2.
- .50 Caseless
- Shotgun Shell - Caseless
- Shotgun Shell - 12g
- Shotgun Shell - 15x25 CLL
- 7.62x39mm
- 7.5mm Whitehot
- 6.5mm CT
- 11mm Caseless
- 12.5mm ST Rivet
- .45 ACP
- .43 Ultramag
- 9x39mm
- .27 Caliber
- 7.77mm Caseless
Ballistic Explosive Ammo - Requires copper, lead, tungsten & benzene and Demolitions rank 1 or 2.
- 40mm XPL
- 11mm XPL
Ballistic Magnetic Induction Ammo - Requires aluminum, iron and cobolt and Ballistics rank 2.
- .50 MI Array
- 6.5mm MI
- .43 MI Array
Laser Ammo - Requires lithium, helium-3, neon & cobolt for battery power and Lasers rank 1 or 2.
- 1.5kV LZR Cartridge
- 3kV LZR Cartridge
Fuse Ammo - Requires lithium, ionic liquids, chlorine & cobolt for battery power and Lasers rank 1 or 2.
- Light Particle Fuse
- Heavy Particle Fuse
Explosives - Each requires 4 materials to make and Demolitions rank 1 through 3 depending on item.
- Fragmentation Grenade
- Impact Grenade
- Particle Grenade
- Shrapnel Grenade
- Cryo Mine
- Fragmentation Mine
- Inferno Mine
- Stun Mine
- Tesla Pylon
- Toxic Gas Mine
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Known Issues
NOTE: Outpost fabricators only produce 1 item at a time, so this method is much more inefficient than using the workbench. I've therefore had to create the fabrication recipes using a 1:1:1:1 ratio, but the good news is you can let it run while you sleep and come back to pick up piles of ammo later if you can keep the supply chain going.
Also, liquids cannot be used in conjunction with the fabricator so some grenade and the fuse recipes have been modified to only utilize solids and gasses. The workbench recipes have not been changed in case some already had ionic liquid/mercury supply chains established.
I am open to suggestions on making improvements to either components, quantities produced, perks required, etc.
Installation Instructions
Mod requires Plugin.txt Enabler and/or setting the file in the StarfieldCustom.ini (credit to 0arisaka0)
you need to add lines to the Starfield.ini and StarfieldCustom.ini to work
add this to the [General] sections
sTestFilex=MakeAmmo.esm
...where X is the number of .esp/.esm you need loaded, starting at 1
so if this is the first file you have it would be...
sTestFile1=MakeAmmo.esm
For Plugins.txt users add the following to your C:\Users\<USERNAME>\AppData\Local\Starfield\plugins.txt
*MakeAmmo.esm
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Thanks and Acknowledegements
Thanks to Bethesda for an amazing game and for giving us the freedom to mod as we like!
Another huge thanks to the fantastic and dogged work getting xEdit working with this monstrosity! Any donations or Nexus points on this mod go directly to ElminsterAU.