About this mod
Fixes Rejuvenation's broken health regeneration while in combat
- Requirements
- Permissions and credits
Features
Fixes Rejuvenation's broken health regeneration while in combat.
Also fixes what I think was an oversight (because developers apparently don't know how these variables work) in the health regeneration in combat from the Moon Form Power.
In-Combat Regeneration Exact Values
Rejuvenation Rank 3 - Before: 0 (bugged, intended 0.5), After: 0.5 (0.5 * 1)
Rejuvenation Rank 4 - Before: 0 (bugged, intended 1), After: 1 (0.5 * 2)
Moon Form - Before: 2 (possibly intended 1), After: 1 (0.5 * 2)
Installation
You NEED Plugins.txt Enabler. Install with a mod manager.
Made with xEdit 4.1.4r. It's still experimental so use this at your own risk.
Explanation
The Rejuvenation perk applies 2 actor values via Magic Effects: HealRate and CombatHealthRegenMult.
HealRate defines how much you heal passively, CombatHealthRegenMult is a multiplier applied on top of HealRate if you are in combat. The conditions on the Rejuvenation perk were all wonky, whoever made it thought CombatHealthRegenMult was a standalone value like HealRate.
Moon Form had its multiplier set to 1, and knowing how these people think they probably intended it to be "half of 2", so I set the multiplier to 0.5 in there as well. Enjoy your nerfed Moon Form.
There is also a clothing enchantment that uses CombatHealthRegenMult, but sets its value very, very low (0.0075, or 0.15 * 0.05). So low it was practically useless. The effect was simply disabled.
Good thing this is the first time ever in a Bethesda game a stacked multiplier has caused issues.