About this mod
All weapons deserve a chance. Adds 'Advanced' versions of several weapons from the base game that were missing the last tier from their modification lists.
- Requirements
- Permissions and credits
- Changelogs
- Donations
The records for the advanced tier of these guns were never implemented for some reason, this mod aims to bring them in line with the other weapons in the game to do just that.
Ignore the damage numbers in the screenshots, they are affected by perks on my character.
Later versions planned to include the Cutter, Arc Welder, Auto Rivet and Melee weapons. I just can't yet because xEdit doesn't support overriding of weapon records right now and those weapons don't have existing quality mods so i would need to override the base weapon to add them.
Installation: Put the .esm into your install Starfield\Data folder (where all the BA2 files are) and use this mod to enable your plugins.
Why is it an .esm? Technical explanation here :)
Known Bugs:
There is currently a bug where entering a loading screen or loading a save while these weapons are in some form of storage container reverts them to their refined versions. They only seem to be safe on your person or on a weapon rack. I'm looking into it, but i really don't know where to start...
Sorry, no fancy pictures or ko-fi links or anything.
This mod is currently still experimental; as you should be aware there is no official mod support available for Starfield and mods may be unstable or cause corruption in your game files.
Huge thanks to the amazing work by the xEdit team for getting their tool out so fast, very excited for things to come!