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Lynxgal

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Lynxgal

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About this mod

My first Starfield mod using EXTREMELY EXPERIMENTAL xEdit tool. If it get more experimental, it goes supernova.
This mod fixes so that your Starborn Guardian ship's weapons uses Particle Weapon Systems and Missle Weapon Systems perks to get higher damage.

Requirements
Permissions and credits
As of update 1.10.31, Behtesda fixed the weapons of the Starborn Guardian to accept skills to improve one of the weapons, but only torpedos and only the Solar Beam are unaffected. So to have both weapons be affected, my mod will work for this. Thanks to Ven0m420 to confirm and tested this.

---
Ever felt like the Starborn Guardian ships you get are not strong enough considering you reached beyond
New Game plus 6? Are you at New Game plus 10 and you are having a snooze while hitting the enemy ships with
a wet paper towel? Then this mod is for you!

This edits the Solar Flare Weapon to accept Particle Weapon systems perk (and
missle weapon systems for Gravity Torpedo) to get more damage
(I choose these perks since it made sense to me). The damage may vary depending on your crew.

The mod also makes it so that when upgrading your perks and you need to do the challanges to get to the next rank,
you can use the Starborn ship's weapons no problem.

---How to install---
Place the Esm file inside the data folder (or merge the existing Data folder into Starfield's main folder).
Install Plugins.Txt Enabler Found here https://www.nexusmods.com/starfield/mods/4157
Then add *StarbornGuardianPerkFix.esm in that file to load it alongside other plugins
(The Asterisk needs to be there to activate the said plugins).
To know that it works, simply open the console command window, and search for a book called Sasha's Test mod, indicating
the mod is loaded (or look at your starborn guardian's weapons if you have the perks).

----Extremely important, like for love of Barrett's glorious beard---
I beg you, like for real, make backup on your save files. While the edits i done is very
basic, we dont know how the experimental xedit tool's plugins will affect saves, and this goes
not only with my mod, but any mod you install (both xEdit and previous mods made using different method).
Even when its not about mods, having backup saves will save you tons of headaches and frustrations.

---Q&A---

Q: Safe to install midgame?
A: Yes. I even made this mod during midgame that reached NG+10.

Q: Why make this?
A: Why not?

Q: Is it stable? WIll it crash the game?
A: I tested the mod alot, both on my ng+10 character and my current (freshly made space goblin) and no crash.
So its safe to asume that its stable. Still, keep backup saves just to be on the safe side.

---Credits---
Me Lynxgal for making the mod
Bethesda for making Starfield
The xEdit creator(s) for making this incredible mod tool