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wankingSkeever

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wSkeever

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About this mod

Fixes Neon and New Atlantis security checkpoint's incorrect bounty and weapons out dialog.

Requirements
Permissions and credits
Translations
  • Polish
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Description
  • Bug fix 1: Neon security checkpoint comments
    • Neon security was designed to comment on the player's bounty and unholstered weapon. This is incorrectly implemented in vanilla.
      • IsWeaponOut returns 2 if your weapon is unholstered, but the vanilla dialog condition checks for 1, which only indicates that your unarmed fists are out.
      • Rather than using GetCrimeGold to check for bounty, the vanilla dialog condition checks for an incorrect global variable that is only used as text replacement to display bounty amount for bounty payment and surrender dialog.
    • This causes the following issues:
      • If you had a bounty in the past but paid it, Neon security will think you have a bounty.
      • If you have a bounty right now, but were never accosted by guards, Neon security will think you have no bounty.
      • Neon security will also never comment on your unholstered weapon.
    • This mod fixes these issues.
    • Based on the erroneous global variable used (generic "CrimeBountyAmount"), I assume Bethesda wanted Neon security to comment on bounties from all factions, and as such, Neon security will comment about bounties from:
      • United Colonies
      • Freestar Collective
      • Neon
      • Paradiso
    • This is a more comprehesive fix to the bug fixed by Neon Entrance Bounty Dialog Fix as it fixes weapons comments too. With this fix, that mod is redundant.
  • Bug fix 2: New Atlantis security comments
    • New Atlantis security was also designed to comment on the player's bounty and unholstered weapon, and it is similarly incorrectly implemented in vanilla.
    • This mod fixes the same issues with the New Atlantis security checkpoint.
    • Based on the erroneous global variable used (UC-specific "Bounty_UnitedColonies"), I assume Bethesda wanted New Atlantis security to only comment on bounty from the United Colonies, and as such, this is how it is implemented in this mod.
  • Bug fix 3: Bounty clearance console language
    • The Trackers Alliance Bounty Clearance Service Kiosk will allow you to clear bounties from the following minor factions:
      • Paradiso
      • The Crucible
      • The Crimson Fleet
      • ECS Constant
    • But it will still say "Our records indicate that you are not wanted by any Faction within the Settled Systems" if you only have bounties with these minor factions.
    • This mod changes it so it says "Which Faction would you like to contact on your behalf?" instead.
  • This mod's ESM plugin file is created using the official release of xEdit for Starfield.
  • These bugs have been reported to SFCP with details on how to fix them.

Requirements

Installation/Uninstallation/Update
  • Install Plugins.txt Enabler. Make sure you enable plugin loading for Starfield in whatever mod manager you're using.
  • Install with mod manager such as MO2 or Vortex.
  • Install, uninstall, update whenever you want. It doesn't matter

FAQ
Q: Does this fix xyz?
A: Just read the mod description. It tells you what is included in the mod.

Q: How do I install this manually?
A: If you need to ask this question, you probably shouldn't be installing manually.

Q: Are mod managers a conspiracy by the world government to implant microchips into our water supply in order to turn frogs into Bill Gates?
A: Yes.

Q: I hate Bethesda, Nexusmods, Vortex etc etc.
A: Alright, but complain somewhere else.