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0xDezzy

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0xDezzy

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About this mod

A collection of tweaks to combat to increase the difficulty and modifies stealth using xEdit.

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Summary
A collection of tweaks to game settings that increase the difficulty of combat and modifies stealth a bit. I'm releasing this as I was practicing with using Spriggit to go from ESM to Yaml and storing that in git and then using github actions to generate a release. These are just the settings that I use for my game. 

Contributing
You need Spriggit to convert from ESM to Yaml and back. You can find the repo at https://github.com/0xDezzy/Stealth-and-Combat-Tweaks. Feel free to fork it and submit a pull request to introduce changes to game settings. You can also submit issues if something should be changed. Github actions are set up to build a nightly release and a release on tags. Go easy on me, I suck at git and DevOps and I'm just doing this to learn more. 

Changes

Several changes have been make and the records that are modified can be seen here: https://github.com/0xDezzy/Stealth-and-Combat-Tweaks/tree/main/spriggit/GameSettings

A general summary of changes can be seen below:

Combat
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  • NPC's will shoot their weapon more often
  • NPC's have a quicker reaction time
  • NPC's Accuracy has been increased
  • NPC's will use grenades more often
  • NPC's will stay suppressed longer
  • NPC's will shoot more before trying to reload
  • Enemy NPC's will be more aggressive
  • NPC's will use cover more
  • Removed bullet sponges
  • Lowers players bonus health per level to decrease time to kill for enemies.
  • Increased damage dealt across the board


Stealth
Spoiler:  
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  • NPC's will search further and longer
  • NPC's senses are slightly worse
  • Light is more important
  • Reduced player sound when out of LOS
  • Reduced NPC detection cone
  • Reduced player sound generation
  • Reduced stealth penalty for running