About this mod
A collection of tweaks to combat to increase the difficulty and modifies stealth using xEdit.
- Requirements
- Permissions and credits
- Changelogs
A collection of tweaks to game settings that increase the difficulty of combat and modifies stealth a bit. I'm releasing this as I was practicing with using Spriggit to go from ESM to Yaml and storing that in git and then using github actions to generate a release. These are just the settings that I use for my game.
Contributing
You need Spriggit to convert from ESM to Yaml and back. You can find the repo at https://github.com/0xDezzy/Stealth-and-Combat-Tweaks. Feel free to fork it and submit a pull request to introduce changes to game settings. You can also submit issues if something should be changed. Github actions are set up to build a nightly release and a release on tags. Go easy on me, I suck at git and DevOps and I'm just doing this to learn more.
Changes
Several changes have been make and the records that are modified can be seen here: https://github.com/0xDezzy/Stealth-and-Combat-Tweaks/tree/main/spriggit/GameSettings
A general summary of changes can be seen below:
Combat
- NPC's will shoot their weapon more often
- NPC's have a quicker reaction time
- NPC's Accuracy has been increased
- NPC's will use grenades more often
- NPC's will stay suppressed longer
- NPC's will shoot more before trying to reload
- Enemy NPC's will be more aggressive
- NPC's will use cover more
- Removed bullet sponges
- Lowers players bonus health per level to decrease time to kill for enemies.
- Increased damage dealt across the board
Stealth
- NPC's will search further and longer
- NPC's senses are slightly worse
- Light is more important
- Reduced player sound when out of LOS
- Reduced NPC detection cone
- Reduced player sound generation
- Reduced stealth penalty for running