File information

Last updated

Original upload

Created by

Lively

Uploaded by

Livelynightmare

Virus scan

Safe to use

Tags for this mod

About this mod

Skills are cool. Cool skills are cooler. Bug-free skills are the coolest. Let's do all of that.

Introducing LIVELY'S ENHANCED SKILLS, from the makers of Magnum Opus for Fallout 4 and Tempus Maledictum for TES: Skyrim: A comprehensive perk overhaul for Starfield, seeking to add gameplay variety and reduce challenge grind.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Lively's Enhanced Skills aims to take the already-excellent skill system in Starfield and, well, enhance it. More gameplay options. Fixed bugs. Clearer skill descriptions. Reduced challenge grind. And above all, more fun.

  • Have you ever thrown your controller/mouse across the room after draining your O2 53 times, because you still have to do it 47 more times?
  • Have you ever wondered "jeez, wouldn't everyone know how to press the 'on' button on a boostpack without training?"
  • While we're talking boostpacks - would you like to watch enemies run away in terror after you light them on fire with your boostpack?
  • Do confusing skill descriptions confuse you?
  • Do boring skills bore you?
  • Do broken skills break you?
  • Do you wish outgoing damage scaled instead of getting a flat percentage bonus that takes up like 50 different skill ranks?


If so, this mod is for you.

We plan to work through all of the skills in Starfield, and to continue iterating on them to make them as cool and fun as we can with the modding tools currently available. I work with a great team of expert modders, and have published and supported highly-regarded modlists for Fallout 4 (Magnum Opus) and TES: Skyrim (Tempus Maledictum), so I feel confident that I can help make your Starfield experience better as well.

Please check out the spoiler section below for a complete description of all the skills we've tackled so far.

A couple of key concepts I wanted to address:

  • More Logical Starting Abilities: several abilities, like activating a boost pack with a button, should not require a skill. We've taken 5-6 abilities that previously locked behind skills and just given them to the player at the start (see spoiler section).
  • Cooler stuff than "+more%": If you've played BGS games before, you know that they love to fill their skill trees with utterly boring perks that add x% to this and y% to that. Some of those are fine, but we all want to mix in more interesting perks, that add actual abilities and gameplay features, right? Right. So we're doing that (see spoiler section).
  • Rebuild that which was torn asunder: Um, yeah, we fixed some bugs. A LOT of bugs, actually. And tried to make the perk descriptions clearer. Should be better now. There are a variety of skills that the community is still trying to fully decipher in xEdit, so we will be editing and debugging those as soon as we can.

Please join us in the comment section if you have suggestions, or if you come across any perks that don't seem to be functioning as labeled.

Installation: I have not included install instructions; this is a straightforward .esm mod that is confirmed to work. If you have difficultly installing it we recommend consulting the many guides online for how to setup your game for modding. I say this for your benefit, as it is counterproductive to seek help for general modding practices on specific mod pages.

That's it - here's the mod, it's free, it's yours, go nuts!

WHY I MADE THIS: My friends and I have talked about skills a lot. We all agreed that skills should enhance your abilities, not introduce them. And thus, this mod was born. And then I kept working. And expanding. And reading. And playing and complaining and wanting to have more fun.

So I fixed all the bugs I saw, I expanded on the skills I didn't like to make them more interesting to me, and I added some new/enhanced abilities where it felt appropriate. I hope you enjoy.



Full list of changes are as follows:
Spoiler:  
Show

Player now starts with:
  • Pickpocket
  • Ship Thrusters
  • Ship Targeting
  • Stealth Meter
  • Boost Pack Usage
  • Combat Slide

Aneutronic Fusion:
  • Challenge repetitions reduced.

Armor Penetration
:
  • Melee attacks now benefit from this perk.

Astrophysics:
  • Small grammatical edit to Rank 2 description.

Ballistics:
  • Rank 1: Ballistic weapons do 0.5% more damage per player level.
  • Rank 2: Ballistic weapons are 10% more accurate.
  • Rank 3: Ballistic weapons do 15% more damage to enemy limbs.
  • Rank 4: Ballistic weapons range is increased by 30%. (vanilla)

Boost Assault Training:
  • Rank 1: Rewrote perk description to be more...descriptive.
  • Rank 2: Reduced challenge repetitions needed, and rewrote perk description.
  • Rank 3: Increased range for boost assault attacks.
  • Rank 4: Igniting enemies will also cause them to flee in terror for 6 seconds.

Boost Pack Training:
  • Rank 1: Enable Jetpack Hover ability.
  • Rank 2: Using a boost pack expends 20% less fuel.
  • Rank 3: Rewrote perk description.
  • Rank 4: While hovering, time slows down and the world moves 70% slower around you.
  • Lowered all challenge repetitions.

Boxing:
  • Rank 1: Unarmed attacks do 2% more damage per player level. 25% less O2 used when using a power attack.
  • Rank 2: Unarmed attacks do 3% more damage per player level. 50% less O2 used when using a power attack.
  • Rank 3: Unarmed attacks do 4% more damage per player level. While in a fight and unarmed, running consumes 30% less O2.
  • Rank 4: Unarmed attacks do 5% more damage per player level, and have a 15% chance to knock down opponents.

Cellular Regeneration:
  • Rewrote all perk rank descriptions.

Commerce:
  • Rank 1: Buy for 5% less and sell for 10% more. All vendors have 25% more credits.
  • Rank 2: Buy for 10% less and sell for 15% more. All vendors have 50% more credits.
  • Rank 3: Buy for 15% less and sell for 20% more. All vendors have 100% more credits.
  • Rank 4: Buy for 20% less and sell for 25% more. Trade Authority kiosks have 10,000 more credits.

Concealment:
  • Added a check to Rank 2 to avoid interference between Chameleon effect and Void Form effect.

Crippling:
  • Rank 4: Previous ranks now apply to all enemy types. Melee attacks will instantly execute downed enemies.

Decontamination:
  • Rewrote all perk descriptions.

Demolitions:
  • Rank 1: Throwing grenades now shows a trajectory arc. Explosives do 1% more damage per player level.
  • Rank 2: Explosives have a 25% larger radius.
  • Rewrote all perk descriptions.

Diplomacy:
  • Lowered all challenge repetitions.

Dueling:
  • Rank 1: Melee weapons do 1% more damage per player level. Take 15% less damage while wielding a melee weapon.
  • Rank 2: Melee kills make you run 20% faster for 10 seconds. Reflect 50% of damage taken while blocking.
  • Rank 3: Melee weapons do 2% more damage per player level. Reflect 15% of damage taken while sprinting and wielding a melee weapon.
  • Rank 4: Melee kills heal you for 10% of your health. (vanilla)

Engine Systems:
  • Rewrote perk descriptions.
  • Removed activity data from rank 4.

Environmental Conditioning:
  • Rank 1: Add a 5% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.
  • Rank 2: Add a 10% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.
  • Rank 3: Add a 15% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.
  • Rank 4: Add a 20% chance to avoid gaining an affliction when wearing a Spacesuit and Helmet.

Fitness:
  • Lowered all challenge repetitions.
  • Rewrote rank 4 description.

Gymnastics:
  • Rank 1: Take 15% less fall damage. Replenish 15% of your O2 after combat sliding or mantling.

Heavy Weapons Certification:
  • Rank 1: Heavy weapons do 1% more damage per player level.
  • Rank 2: Your heavy weapons weigh 25% less, and you can move twice as quickly while aiming down sights with one.
  • Rank 3: Heavy weapons fire 30% faster.
  • Rank 4: Gain 25% Physical resistance while aiming down sights with a heavy weapon. (vanilla)

Incapacitation:
  • Rank 1: EM weapons do 10% more damage to robots, and 5% more damage to anything else.
  • Rank 2: EM weapons do 20% more damage to robots, and 10% more damage to anything else.
  • Rank 3: EM weapons do 30% more damage to robots, and 15% more damage to anything else.
  • Rank 4: EM weapons have a 5% chance to short circuit a robot's internal systems, destroying it instantly. Also have a 15% chance to do 300% EM damage to any non-robot enemy.

Instigation:
  • Lowered challenge repetitions.

Intimidation
:
  • Lowered challenge repetitions.

Isolation:
  • Rewrote perk descriptions.
  • Removed Spacesuit and Helmet requirement.

Lasers
:
  • Rank 1: Laser weapons do 1% more damage per player level.
  • Rank 2: You can move at full speed while aiming down sights with laser weapons.
  • Rank 3: Laser weapons have a 5% chance to set a target on fire.
  • Rank 4: Laser weapons have a 10% chance to set a target on fire. Enemies that are ignited by lasers burn for longer and take more damage from the fire.

Manipulation:
  • Lowered challenge repetitions.

Martial Arts:
  • Rank 1: Added conditions to allow melee attacks to contribute to the challenge repetitions. The description says "melee or unarmed" but conditions only check for Unarmed.
  • All ranks: Changed entry point to Set Value instead of Multiply Value for the Critical Hit Chance, and changed the float to properly reflect the 15% listed in the perk description.

Medicine:
  • Rank 4: Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster. Trauma Packs have a 15% chance to cure an affliction, and Emergency Packs have a 50% chance.
  • Lowered challenge repetitions.

Particle Beams:
  • Lowered challenge repetitions.
  • Rank 1: Particle beam weapons do 1% more damage per player level.
  • Rank 2: You can move at full speed while aiming down sights with particle beam weapons.
  • Rank 3: Particle beam weapons do 50% more critical hit damage.
  • Rank 4: Particle beam weapons have +5% crit chance. (vanilla)

Payloads:
  • Rank 1: Ship cargo holds have 20% more capacity.
  • Rank 2: Ship cargo holds have 30% more capacity.
  • Rank 3: Ship cargo holds have 40% more capacity.

Piloting
:
  • Rank 1: Increase your starship's "sweet spot" when turning by 50%.
  • Rank 2: Unlock the ability to pilot Class B ships, and increase your starship's regular turning speed by 35%.
  • Rank 3: Increase your starship's turning speed by 50% while using ship thrusters and boosters.

Pistol Certification:
  • Rank 1: Pistols do 1% more damage per player level.
  • Rank 2: You can move at full speed while aiming down sights with pistols.
  • Rank 3: Pistol magazines hold 50% more ammunition.
  • Rank 4: Pistol kills grant +25% critical hit chance for 5 seconds. (vanilla)

Rapid Reloading:
  • Rank 1: Reload Ballistic weapons 30% faster. (vanilla)
  • Rank 2: Reload Energy and EM weapons 30% faster. (vanilla)
  • Rank 3: Reload Particle Beam weapons 30% faster.  Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
  • Rank 4: You will never be interrupted or staggered while reloading.

Rejuvenation:
  • Bug fix for Health regen in combat for ranks 3 and 4.

Rifle Certification
:
  • Rank 1: Rifles do 1% more damage per player level.
  • Rank 2: You can move at full speed while aiming down sights with rifles.
  • Rank 3: Rifles are 25% more likely to stagger a target.
  • Rank 4: Rifles are half as likely to land a critical hit, but successful criticals do double damage.

Scavenging:
  • Lowered challenge repetitions.

Shield Systems:
  • Rewrote description for rank 4.

Shotgun Certification
:
  • Rank 1: Shotguns do 1% more damage per player level.
  • Rank 2: You can move at full speed while aiming down sights with shotguns.
  • Rank 3: Reload shotguns twice as fast when standing still.
  • Rank 4: Shotgun kills grant a 5% chance to stun targets with shotguns for the next 20 seconds. (vanilla)

Starship Engineering:
  • Rewrote description for rank 4.

Stealth:
  • Rank 1: No longer grants stealth meter (obviously).

Targeting:
  • Rank 1: Increases accuracy and range by 10% when shooting without aiming (vanilla: +5% accuracy).
  • Rank 2: Increases accuracy and range by 20% when shooting without aiming (vanilla: +10% accuracy).
  • Rank 3: Increases accuracy and range by 30% when shooting without aiming (vanilla: +15% accuracy).
  • Rank 3: Bug fix for weapon range. It appears Bethesda forgot to add that entry point to rank 3.
  • Rewrote perk descriptions.

Targeting Control Systems
:
  • Rank 1: Deal 10% increased system damage in targeting mode.
  • Lowered challenge repetitions.

Theft:
  • Rank 1: 20% greater chance to successfully pickpocket.
  • Rank 2: 30% greater chance to successfully pickpocket.
  • Rank 3: 40% greater chance to successfully pickpocket. Gain a Chameleon-like ability outside of combat when sneaking and not moving.

Weight Lifting:
  • Rank 1: Increase total carrying capacity by 25 kilograms.
  • Rank 2: Increase total carrying capacity by 50 kilograms.
  • Rank 3: Resources weigh 25% less. Increase total carrying capacity by 100 kilograms..
  • Rank 4: Resources weigh 50% less.

Wellness:
  • Rank 3: Added new entry point to reduce weight of food and drink items by 25%.
  • Rank 4: Added new entry point to reduce weight of food and drink items by 50%.

Xenosociology:
  • Lowered challenge repetitions.


My Other Starfield Mods:



Support me on Patreon!
Join my Discord!
Subscribe to my YouTube!

Learn How to Mod!