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Badmagic

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Badmagic

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About this mod

Changes various EXP buffs in game by duration and strength
(magnitude in the games terminology) as follows in full description:

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Quick info:

Changes various EXP buffs in game by duration and strength
(magnitude in the games terminology) as follows:

Any drinks giving an EXP buff have the strength increased to 5% and duration to 2 hours.
Any foods giving an EXP buff have the strength increased to 10% and duration to 4 hours.
Sleeping in a beds EXP buff have had their strength increased to 100% and duration to 4 hours.
Sleeping with some of the most irritating and obnoxious NPC's in history EXP buff have had
their strength increased to 150% and duration to 6 hours (now its worth it to put up with
their constant crap, maybe).


Detailed info:

The “what exactly” changed…

Globals:
002B97F8 – Drinks EXP (Convenience) Duration change from 900 (15 mins) to 7200 (2 hours)
002B97FD – Drinks EXP (Small) Duration change from 900 (15 mins) to 7200 (2 hours)
002B97FE – Drinks EXP (Medium) Duration change from 1800 (30 mins) to 7200 (2 hours)
002B981F – High End Food EXP (Small) Duration changed from 1800 (30 mins) to 14400 (4 hours)
002B9820 – High End Food EXP (Medium) Duration changed from 3600 (1 hour) to 14400 (4 hours)
002B9821 – High End Food EXP (Large) Duration changed from 7200 (2 hours) to 14400 (4 hours)
002D87DC – Food EXP Bonus – Magnitude changed from 0.02 (2%) to 0.12* (10%)
002D87DE – Drink EXP Bonus – Magnitude changed from 0.02 (2%) to 0.06* (5%)

Magic Effects: **
0005C527 – The label that displays increased amount in active effects for "Well Rested". 
000F3C1C – The label that displays increased amount in active effects for "Emotional Security". 

Perks:
0005C526 – Well Rested – Magnitude change from 1.1 (10%) to 2.0 (100%)
0032AFB4 – Emotional Support – Magnitude change from 1.15 (15%) to 2.5 (150%)

Spells:
0005C528 – Well Rested – Duration changed from 1440 (24 mins) to 14400 (4 hours)
000F3C1D – Emotional Support – Duration changed from 1440 (24 mins) to 21600 (6 hours)


The “why exactly” did you…

I personally find 4 hours after a fulfilling meal to be reasonable for an effect to wear off
IRL and like to balance my characters around a semi-realistic schedule of
breakfast/lunch/dinner etc, making the drop in EXP significant enough to make me notice and
think of food.

Drinks to 2 hours, they aren’t as fulfilling as a full meal, I almost made it only 1 hour but
if its only 1 hour why bother. This way they are different from food but not making you spam
them like a caffeine junkie needing a fix every five minutes.

Food from 2% to 10%, Frankly I find 2% a waste of time crafting/cooking or even opening the
interface to eat, I find 10% more in line with hunger pangs, something that you would notice
and want to remedy where 2% is a “who cares” feeling.  As for drinks being half, they aren’t
as fulfilling as a full meal, same reasoning I have for durations.

Sleeping well and having sex from 10% and 15% to 100% and 150%, similar reasoning to above, 10%
or 15% is not really noticed, 100% or 150% very noticeable reinforcing you require sleep for its
“Natural” or in the case of video games unnatural benefits.

Further, sleeping well or having sex durations, I don’t know about you but if I get a good nights
sleep I usually feel the benefits for the morning at least, not 24 minutes, as for having sex, 24
minutes, really Todd? You must be a really shit lay, this is also longer than a regular good sleep
as you tend to generally feel better about life for a while however misguided.

Feel free to change to your tastes, hence why I’m listing all changes for full transparency and for
others to easily identify and edit to their preferences, none of the “mod author knows best”
bollocks here, all mods and modding by nature is completely subjective.

* = No, I do not know why 12=10 and 6=5 ask Beth, (does bad “iT jUsT wOrKs” impersonation).
** = Unneeded for foods as its pulled from variables where the sleep buffs were plain text strings.

v 1.2 Details:
Someone asked if I could do a more extreme variant so did a couple of quick edits to make it, figured I'd include a lower option also.  Because of the re-packing/naming etc its now three files, choose only 1 option, if you already installed and its working you don't need to mess with plugins.txt as the name remains the same and is shared across the esm files for hot swapping ease, it may require re-sleeping to update the new strength.

Lower Variant:
Same as original upload in all ways other than lowers "Well Rested" to 50% and "Emotional Support" to 75% strengths, in addition both their corresponding "Magic Effects" labels to match the new percentage.  

Middle Variant:
Same as original upload in all ways. 

Higher Variant:
Same as original upload in all ways other than raises "Well Rested" to 200% and "Emotional Support" to 400% strengths, in addition both their corresponding "Magic Effects" labels to match the new percentage.