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sstar982

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sstar982

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About this mod

Changes Semi-Auto, Burst-fire, and Fully Automatic to deal the same damage.

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** Version 1.1 is here!
In my somewhat frustrated 3 AM brain I definitely over-tuned the modified weapons list, the biggest offender being the AA99 (thanks yukkurimitsuyosi). I test with advanced variants of weapons, which should now all be much closer to their vanilla values *EXCEPT* Drumbeat and Grendel will still be a bit more powerful due to the fact I added proper T4 buffs to both of them, which vanilla does not have. I scaled all of the tiers for the weapons down so if some of the lower tiers are still off let me know!



This is an early version of what I want this mod to ultimately be.

This version changes all weapons with different fire modes to all deal the same damage, regardless of fire mode.

Weapon changed:
Beowulf
Equinox
Eon
Inflictor
Solstice

Weapons *Modified* (See Below)
Drumbeat*
Grendel*
AA99
Kodama
Maelstrom

*These two weapons did not have a 4th tier buff so I added them to the game.

The weapons modified list are weapons that are, by default, fully automatic. The way these weapons calculate Semi-Automatic damage is different than the first list. Currently, due to limitations in the very early version of Starfield xEdit, base damage can't be changed in a direct way.

So how does this affect the game?

The first list should have the exact damage values that the semi-fire mode is set to in vanilla, for all fire modes.

The modified list does not. I had to ballpark some of the calculations because frankly I don't want to figure out the exact, perfect math. So, if you run into weapons that seem way off let me know.

For clarification, the default fully automatic weapons have been buffed to try and match their semi-automatic damage. This means these weapons will be drastically more powerful than their vanilla counterparts.

If for some reason one of the tiers or weapons ends up being considerably off let me know and I will make adjustments. Hopefully xEdit will get a version that allows us to change base values sooner rather than later, in which case this will be much easier.

*Future of the mod*

Eventually, I would like to have multiple versions of this mod. I think having 1:1 damage ratios does throw off balance. Once xEdit is developed further, I am thinking of making a version that is something like 80% for fully auto and 90% for burst fire, or along those lines. The 1:1 however will always be available.

I may also look into adjusting guns like the Microgun to have higher damage values as they are borderline unusable outside of mindless fun due to their high ammo usage.


Installation:
Just download with mod manager. I use MO2.

YOU MUST HAVE PLUGIN ENABLER FOR THIS MOD TO WORK, AS IS THE CASE WITH ALL xEDIT MODS AT THE MOMENT.

https://www.nexusmods.com/starfield/mods/4157?tab=description