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Changelogs
Version 0.8
Changed reloadspeed. If you have another reload mod, load it after this.
NeuroAmp added and has double effect. From 0.05 -> 0.1
Oxygen usage is slightly lowered.
NPC equiped armor has higher drop chance
Crew hire cost is lowered by 40%
Quest markers will show in Galaxy map.
Team mates combat efficiency is tweaked. Will draw weapon at larger distance. Will aggro at further distance.
Balanced spaceship register fee. Was abit too cheap before.
Further balancing of loot and XP. Should feel rewarding to finish quests or missions.
Version 0.7
Balanced a rewards and loot
Balanced NPCs level vs Player
Fixed a crash after boarding and claiming ship
Removed several NPC's and moved them to "EZ_CrimePays_PirateLife_NPC.esm". Only Pirate NPC, crew and companions are kept. This means EZ_CrimePays_PirateLife_NPC.esm is for both "light" version and standard version.
Version 0.6
Removed some settings not being used
Version 0.5b
Forgot to change vendor cash respawn after 1 day
Version 0.5a
Fixed naked NPC's. Part of NSFW (WiP) that accidentaly was added.
Version 0.5
Spacesuit, helmet and backpack is auto-hide
Affinity events (likes/dislikes) for kills, firing weapons, drinking alcohol, using chems and otherwise illegal things have been changed to give positive stance with companions/crew. This means factions/NPCs set as non-combatans are not giving negative affinity with companions/crew
Friendly factions have been set to Neutral.
NPC's have a higher chance to drop equipt armor when killed.
Crimson Fleet faction set to Neutral. However will be set to enemy if attacked.
Less headtracking. NPC's will no longer stair you down.
AI/NPC will persue at further distance and at a longer time
More bloodsplatter
Explosions will effect a larger area
AI/NPC will react to dead bodies at wider area
AI/NPC deathsound will be heard at longer distance
Ship repairs will be slightly faster
Better chance at meeting legendary NPC/Ships/critters
Better loot, more loot, higher XP rewards all around the board.
Vendors cash reset after 1 day
Backpacks have better boost. Less upward thrust. Take less "fuel". (Adding [Boostpack[ setting in StarfieldCustom.ini have more accurate timing when you thrust and release)
Transfering inventory items to ship have been increased to 1850m.
Guardships in other factions than Crimson Fleet will have a better chance of detecting contraband. (Need feedback to adjust, it shouldn't be too easy smuggling)
Higer quest rewards and better quest rewards for CF questline.
Renting and buying player homes are slightly raised.
Cost of using "Enhance" (changing apparence) have been raised.
Landing area allowed for ships has been increased to 120m. (Using certain mods to remove restrictions for shipbuilding needs this)
Docking distance is increased to 1500m.
Spaceship registration fee has been lowered significantly.
Damagechance in Targetmode has been slightly increased.
Camera in Targetmode has been slightly pulled back.
Crime fines has been increased significantly
Bribes in questlines has been increased. Reward for finishing those quest gives better payback and reimbursments has been raised. You will make more money even if the bribe is costly. Maybe... =P
Missionboard missions give better rewards. Reward/Threat ratio is raised.
Missions like exploring (some exploring gives more xp), cargo hauling and other more legal missions are not changed. You're not using this mod for doing good things...
Add new background story and traits. Privateer is the new background story. Swashbuckler is the new trait.
Credits in several NPC's inventory is increased. More incentive to pickpocket.
Vendingmachine prices has been lowered.
Vendors (Not all yet) sales inventory has been increased. What and how much depends which faction standing you have and what level you are. (Still WiP)
Contraband prices have been changed. You actually make money trading them now.
Hostile/some non-combatant NPC's level with the PlayerCharacter now. Several non-combatants "morale" has been altered to not flee but take the fight. (Need feedback to adjust)
Last "HomeShip" will not travel to City. Instead should guard player as a Companion. (Need feedback because i haven't had the time to check)
"Inaccessible" locks can be Digipicked and XP reward for lockpicking is increased (Need feedback!)
Max owned ships is set to 50.
Ships shield regeneration rate is slightly increased when damaged.
Ships shield take longer time to repair when destroyed.
Ships reverse thrusters are slightly increased
Ships boost speed is slightly increased.
Trigger, to prevent player from shooting, distance is decreased to be able to shoot at closer range. You have to be closer to NPC to start conversation when weapon is drawn.
Cora is now able to follow. Sam might have a say...
Affinity bonus while travel is increased. Cooldown is decreased. To be able to benefit more often.
Event dislikes/hate is increased. Loosing someones trust is easy.
Event likes/love is decreased. Gaining trust is hard. (But have more triggers to gain than lose)
Flirt cooldown is decreased to 2 days.
Companion quests give better rewards.
Crew backstory followup is decreased from 10 to 5 days.
Version 0.4
Companions will help you in fights, independent of affection
Companions will help you in fights, independent of crime
Several questlines have been altered to a more "chatic-evil" approach regarding rewards, companions affection (likes/dislikes, love/hate) etc.
Some NG+ elements have been altered as in companions affection rating, rewards, xp etc
Version 0.3
Changed ship loot depending on ship size (A-C)
Added more goods (even illegal/contraband) to certain vendors selling only to Crimson Fleet member
Added new loot to Starborn ships IF you are NG+
Corrected a few mistakes i've made. *Remind me to get more coffee*
Version 0.2
Changed ships Captains loot because i noticed an error i've made.
Who says a pirate's life is hard?! Well, now it has changed. This mod won't let companions leave your side, nor will they ever complain as you unlife anyone who stands in your path. Choosing the Crimson Fleet will give you better loot, more loot and no companions will ever leave you again. Several devious merchants will sell better and more equipment, armor, weapons etc. IF you have made the right choice and joined the Fleet.
Some merchants will only sell certain things when you've gotten to a specific level. Different armor and weapons, even legendary and upgraded equipment, will drop and sell at different levels. Also RNG will be in play.
However, inflation have made life more expensive, in some ways, but you will get paid more choosing the Dark Side. Quest rewards, boarding ships (don't forget the Captains locker *hint hint*) or just choose the "bad" way to finish several questlines will give more payout.
As a "not so law abiding" citizen you're also good at lockpicking. (Testing some things on "inaccesable" doors. Please let me know if it works on all doors you encounter that usually shouldn't work with lockpicking)
If you only roleplay as "The Good Guy" then this mod is NOT for you. Now you can choose whatever way you want.
Do NOT use StarfieldCustom.ini sTestFile# variables. This will most likely disable the plugins.txt mod.
Install
In StarfieldCustom.ini add: (without the spaces) [Boostpack] bUsePressAndHoldControls=1
Download and unpack the file in the Starfield\Data folder. Steam Ex: C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data Open plugins.txt file in C:\Users\your_username_here\AppData\Local\Starfield\ and under # add; *EZ_CrimePays_PirateLife.esm OR *EZ_CrimePays_PirateLife_light.esm for the light version.
Delete the .esm file and remove the corresponding line inside plugins.txt
Notes:
This mod will get tweaked over time and new features will be added. But to get everything balanced, i will need feedback to improve all tweaks, twists and turns. Look at v0.x as a pre-release or beta-test, if you will.
FYI; I am looking to do this mod more NSFW in the future.
As always; make a backup of your save files. If you use mods, your saves might crap out and you will have to start over. (Or uninstall all mods and go NG+ and reinstall the mods)