About this mod
SFSE plugin that makes random NPCs mind their own business too, not just yours..
- Requirements
- Permissions and credits
If you have ever get annoyed by NPCs staring at you almost every time you're passing through with quite often a very disturbing face, then this mod may sound interesting to you.
What does this mod do?
First of all, not miracles unfortunately.. only the following:
- NPCs don't stare at you all the time when they're around you (lowered, "random" chance)
- you need to be closer to them to trigger their eyetracking
- they don't look at you as many seconds as before, they may only take a "quick look" at you, randomly
- they don't rotate their heads in ~100° and follow you with their eyes until you leave
- syncs the headtrack and eyetrack movements close to each other in time; a shorter timeframe between eye and head movements ("look then quickly start turning head") make them look like less "robotic" especially while moving
Notes: it doesn't affect the player and the dialogue scenes either.
It is the very first mod I made for Starfield (though I made quite a few for Fallout 4 :). It doesn't (can't) turn NPCs "ultra-realistic" or give flirty faces to them or anything like that. It doesn't change NPCs' facial appearance either (even the occasionally overexposed eye white of some NPCs remained the same, although hopefully a bit less noticable now..).
Here are some videos about the mod, with a comprasion to the vanilla eye movements. Take a look at them, and if you don't see any difference then this mod is probably not for you. (Animations/situations are pretty much random so funny stuff may still happen despite using the mod but the chances are much lower...).
(for comprasion)
Mod:
Requirements:
Starfield Script Extender
Install/Uninstall:
Install: either with your mod manager or extract the archive in {...Steam installation folder}\Starfield\Data, just like any SFSE plugins.
Uninstall: either with mod manager or simply remove the extracted plugin file. It doesn't make any permanent changes to your game or save files and can be uninstalled anytime.
Credits:
SomeCrazyGuy
(from Github; for the plugin template to easily set up SFSE)
(code was used only in v1.0. From v1.1, the mod is now based on the native SFSE plugin API)