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LarannKiar

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LarannKiar

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About this mod

SFSE plugin that makes random NPCs mind their own business too, not just yours..

Requirements
Permissions and credits
About this mod:

If you have ever get annoyed by NPCs staring at you almost every time you're passing through with quite often a very disturbing face, then this mod may sound interesting to you.


What does this mod do?

First of all, not miracles unfortunately.. only the following:

  - NPCs don't stare at you all the time when they're around you (lowered, "random" chance)
  - you need to be closer to them to trigger their eyetracking
  - they don't look at you as many seconds as before, they may only take a "quick look" at you, randomly
  - they don't rotate their heads in ~100° and follow you with their eyes until you leave
  - syncs the headtrack and eyetrack movements close to each other in time; a shorter timeframe between eye and head movements ("look then quickly start turning head") make them look like less "robotic" especially while moving



Notes: it doesn't affect the player and the dialogue scenes either.

It is the very first mod I made for Starfield (though I made quite a few for Fallout 4 :). It doesn't (can't) turn NPCs "ultra-realistic" or give flirty faces to them or anything like that. It doesn't change NPCs' facial appearance either (even the occasionally overexposed eye white of some NPCs remained the same, although hopefully a bit less noticable now..).

Here are some videos about the mod, with a comprasion to the vanilla eye movements. Take a look at them, and if you don't see any difference then this mod is probably not for you. (Animations/situations are pretty much random so funny stuff may still happen despite using the mod but the chances are much lower...).


Vanilla Head & Eyetracking:
(for comprasion)



Mod:



Requirements:

Starfield Script Extender


Install/Uninstall:

Install: either with your mod manager or extract the archive in {...Steam installation folder}\Starfield\Data, just like any SFSE plugins.

Uninstall: either with mod manager or simply remove the extracted plugin file. It doesn't make any permanent changes to your game or save files and can be uninstalled anytime.


Credits:

SomeCrazyGuy
(from Github; for the plugin template to easily set up SFSE)
(code was used only in v1.0. From v1.1, the mod is now based on the native SFSE plugin API)