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LarannKiar

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LarannKiar

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About this mod

Puts your equipped weapon into "lowered" state after finishing aiming in 3rd person (i.e. no more long delay).

Requirements
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About this mod:

SFSE plugin that lowers the player's weapon in 3rd person quickly after finishing aiming (i.e. no more 10 seconds delay).




Optional INI:

The weapon lower time can be changed for melee and non melee weapons separately in this INI.

If ../SFSE/Plugins/QuickLoweredWeapons.ini exists (it is optional), the mod will read mod settings from it instead of the default values similarly to the vanilla game from StarfieldCustom.ini.

The settings are pretty straightforward like fThirdPersonMeleeGunLowerTime, fNonMeleeGunLowerTime and so on. They are reloaded on save game create and save game load events.



Requirements:

Starfield Script Extender
(For the third person version only. The first person version is an .esm file and doesn't have any requirements).



Install/Uninstall:

Install: either with your mod manager or extract the archive in {...Steam installation folder}\Starfield\Data, just like any SFSE plugins.

Uninstall: either with mod manager or simply remove the extracted plugin file. It doesn't make any permanent changes to your game or save files and can be uninstalled anytime.

As for .esm files, here's a short guide.

The first and the third person versions work independently; you can use both or only one, whichever suits you.


Mod update:

I made an .esm file for the first person animations.

"Auto Gun Up" feature, added in v1.1: if the lowered gun state is disabled in combat (see below), upon entering combat the gun will revert to the default ready state.

Notes: also added custom console commands to optionally turn off/on the first person lower weapon animations while in combat or change the time the gun lower animation is triggered:

CGF "FirstPersonLoweredWeaponsScript.EnableLoweringInCombat"
CGF "FirstPersonLoweredWeaponsScript.DisableLoweringInCombat"
CGF "FirstPersonLoweredWeaponsScript.SetGunLoweringTime" ParameterNewTime
(replace ParameterNewTime with a number (measured in seconds),
example: "CGF FirstPersonLoweredWeaponsScript.SetGunLoweringTime" 3.5
default time: 2.1)


Update:
First Person version
(Pistol and Rifle anims)