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The state of food in Starfield is as weak as any other Bethesda game. Why would I ever carry around a thing that restores 2-10 health, and weighs more than any of the med items? This mod aims to make food a more viable option, until someone comes along and makes a hunger/thirst mod. The improvements vary per item but follows the same pattern Bethesda set up. (i.e. raw ingredients don't heal as much as crafted meals)
Changes: -Food now has a reduced amount of HP healed, but heals over time. -Food has been rebalanced to heal more total. -Food that fortifies carry weight has had that effect increased (+8 carry weight? Seems pointless Bethesda.) -Does not effect beverages at this time. -Does not effect the magnitude or duration of food items except health and carry weight.
INSTALL 1. Use mod manager to intstall normally or manually extract the plugin to your mod directory 2. Add "*Improved Food.esm" without quotes to your plugins.txt
COMPATABILITY Will conflict with any other mods modifying foods data.
NOTES/ISSUES: For some reason there are 4 food items that will not let me edit them, an issue that will likely be fixed with later xedit updates. The foods affected by this are: FullFood Spiced Worms, Bitten Sandwich, Synthameat Multi, and Baguette
FUTURE PLANS -Add Full & Eating buff and debuff -Possibly modify drinks -Add special buffs for restaurant specific dishes
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