About this mod
Modifies the ship landing marker at Cydonia, primarily for large ships.
- Requirements
- Permissions and credits
- Changelogs
The adjustment is mostly rotating the marker to 90 degrees (Z rotation) from 66.131 then adjusting the X & Y position slightly to avoid the fuelling vehicle. This was done specifically for my own main ship, your own might need adjustments. I've attached videos before & after to illustrate.
Out of the box, this will only work on new games however you can update your game with the new coordinates using 2 console commands:
prid fc917
recycleactor
I have included this operation in the After video.
If you need to adjust this to suit your own ship, use xedit on the file then experiment, or again you can use console commands like SetPos X, SetAngle Z etc. after selecting fc917 in the console.
Installation:
This is a .esm file so load it up as you prefer, though the community opinion at time of writing is use this mod here:
Plugins.txt Enabler at Starfield Nexus - Mods and Community (nexusmods.com)
You'll need to pay close attention to that mods requirements (SFSE) & how to install it & setup the plugins.txt file (the mod leaves you to do this manually). Then add the following to your plugins.txt file:
*CydoniaLandingMarker.esm
Also be aware of the whole My Documents / root game folder thing, you'll need to work out how you want to handle that yourself.
This will disable achievements, use this mod to keep achievements working:
Baka Achievement Enabler (SFSE) at Starfield Nexus - Mods and Community (nexusmods.com)
The ship summoning mod from the videos is here:
Summoning of Ship - Ship Remote Control - Land - Take off - Set gravity at Starfield Nexus - Mods and Community (nexusmods.com)