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Aestherus

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Makes changes to the game's economy to make it a little better. Vendors have many more credits, contraband is worth significantly more, and ships cost much less to register.

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Permissions and credits
The economy really sucks in Starfield, significantly more than any other Bethesda game!
So I decided to try to make it a little better without completely overhauling it.

Vendors now have many more credits.
All stores now have 10 times as many credits except Trade Authorities and Ship Services
which now have about 30 times as many. Except for the Trade Authority on the Den who has
the base amount, but there's a reason for that. (Him having as much as the other ones would
make smuggling pointless, since there's no scan to dock at The Den.)

Contraband was generally just not worth picking up for all the problems it caused and this made
the smuggling minigame not worth playing. So I've made contraband worth 5 times as much!
(Aurora was kind of a problem so while I did increase it's value, I made it last 5 seconds longer
to try to compensate)

And, lastly, ships now cost only 10% of their value to register instead of over 80%, this should
make piracy much more lucrative.