File information

Last updated

Original upload

Created by

DerekM17x

Uploaded by

derekm17x

Virus scan

Safe to use

Tags for this mod

About this mod

This mod allows you to colorize most ship modules that the game doesn't normally allow, and fixes some modules with broken colorization. This mod requires Starfield Update 1.11.36 or later.

Requirements
Permissions and credits
Changelogs
This mod allows you to colorize most ship modules that the game doesn't normally allow, and fixes some modules with broken colorization. The default textures on the modules are changed to greys, and metallics are kept as close as possible (but there are very few metallic options). This requires Starfield Update 1.11.36 or later.

This mod works in conjunction with Better Ship Part Flips natively without needing a patch.

Colorizable'd (or fixed) modules

  • Nearly every weapon (a few of them can't be fixed with current tools because of REFL data)
  • Comspike
  • Scan Jammer
  • Conduction Grid
  • StorMax 40 and StorMax 60 cargo holds (I couldn't find colorizable textures close enough to the vanilla 30 and 50 so I decided to leave them)
  • 600t, 700t Ballistic Solutions fuel tank
  • All magnets in all grav drives
  • Apollo Grav Drive
  • Reladyne Grav Drive
  • Pinch Reactor
  • Theta Pinch Reactor
  • HopeTech radiators (all)
  • Nova radiators (all)
  • Nova Breaking Engine
  • Taiyo Slope Cap
  • Hope 5 Landing Gear (fix)
  • Slayton Engines (fix)
  • Taiyo 1x1 hab (fix)
  • Taiyo Pinpoint 3g gear (fix)
Starfield .nif Mesh Path Migration Tool for SF 1.11.33 by JMPZ11 saved my work that was broken by Starfield Update 1.11.36.

This mod is now available on PC and Xbox Creations - free