File information

Last updated

Original upload

Created by

IDontLikeNexus66

Uploaded by

IDontLikeNexus66

Virus scan

Safe to use

About this mod

Allows you to hire and place constructible guards from multiple different factions to guard your outposts from the build menu.

Requirements
Permissions and credits
Donations
This mod allows you to construct guards from various factions (also robots) to guard your outposts. You do not need to belong to the respective faction to use these, as all guards belong to the player ally and outpost ally faction. They will patrol and defend your outpost from attacks. Guards cost only credits. All guards are level scaled to your character. No more useless low level defense bots that die in one shot.

4/2/2024: Since the latest patch broke the previous latest version of the mod, this is a remade lite version of the mod with fewer guards. The humanoid guards do not have weapons, due to Bethesda breaking being able to place down NPC's with containers. You will need to use either console commands or SKK's Follower Manager to add weapons to each placed guard, or any mod that allows you to open an NPC's inventory. It has been tested and works with SKK's Stalkers and Followers. Download it here. Alternatively, you will need to downgrade your version of the game. There is no way around this or way to fix it currently. Do not use both GuardsLite and Guards together, pick GuardsLite if you're on the latest patch. Guards if you're using an older version of the game.

EDIT - 11/21/23: Added Freestar Militia Security, UC Security, UC Vanguard, LIST colonists, and tamed Terrormorph's!

EDIT - 1/15/24:
- Fixed issue of guards attacking companions and crew members.
- Fixed issue of guards not having their own categories. Guards are now organized properly in categories.
- Fixed issue of guards wandering around aimlessly, guards now stay in place (except for robots and Terrormorphs)!
- Fixed naming scheme, all NPC's now have proper names instead of just "Human".
- Brand new faction NPC's added. Disciples, Strikers, Freestar Rangers, Security variants (Ryujin, Slayton, etc. Security belongs to Guard Faction), Terrormorph variants, Random Syndicate, Shaw Gang, Starborn, Random Settlers! More robots for each faction, etc.

EDIT - 1/28/24:
- Added patrol variants of each guard for those who want patrolling guards still (behavior mimics old version of the mod).
- Added a few additional guards, including leveled turrets.




This video demonstrates my epic outpost with many Va'ruun Zealot guards:


All from the following factions:
- United Colonies Marines
- Crimson Fleet
- Ecliptic
- First Cavalry Mercenaries
- Spacers
- House Va'ruun
- United Colonies SysDef
- Robots (bonus)
- Freestar Security
- United Colonies Security
- LIST Colonist Homesteader
- United Colonies Vanguard
- Tamed Terrormorph's (bonus)

Installation is simple enough, place your .esm in your Starfield data dir and use either Plugins Enabler -or-..

Adding these lines to your StarfieldCustom.ini:

[General]
sTestFile1=Guards.esm

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=