REQUIRED: the 2 work in tandem now Factions provides player level scaling and scale the world provides the dynamic level scaling
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 3.0.0
- Converting to SFCK and Xbox compatibility
- Also used latest CK compatible Spriggit for the conversion form xedit and to merge in the parts of MCS we need. This is highly experimental.
- Using a stripped-down internal copy of Modular NPC Creation System (MCS)
- Removed external requirements to support xbox
NOTE: Do not upgrade if an existing user this will require a new game though a new NGP universe MIGHT work.
Version 1.1.11
Compatibility with Venworks Faction Overhaul v2.0.6 or newer. Factions is now a required mod.
Moved game settings to RTFP like I did with Factions. RTFP is now an optional requirement.
As we found out with factions screwing with aggression settings breaks quests so reverting that in the encounter NPC records.
Version 1.1.9
Added RTFP configuration files please feel free to customize them to your liking.
Version 1.1.8
Compatibility update with Royal Aliens and Terrormorphs
Version 1.1.7
Moving to shared object via Venpi Core.
At some point the configuration tool stop properly displaying the message box menu.
Added debug commands and help access using: CGF "STWTS_Help.Show"
Version 1.1.6
Compatibility with Starlit Mod List
Mod compatibility with Royal Aliens (Internal), Royal Terrormorphs (Patch), and Peak - Enemy AI (Internal)
Version 1.1.5
CCT auto scaling missing templates fixed so creatures will have the correct level and death items.
Handle the shaw gang
Version 1.1.4
Clean up bug causing empty user log files to be created
Version 1.1.3
Mini bosses are hard set back to 10% growth. Stupid me put the scaling factor there which cna be up to 6 times scaling. Sorry about that.
Version 1.1.2
Now using user debug logs via Venpi Core v1.0.10
Version 1.1.1
Oops forgot the random dice roll on the loot injection
Version 1.1.0
There is no race customization, now there are just 5 presets (Story, Easy, Normal, Hard, Nightmare, and Apocalypse)
Mob types are back but controlled by random chance and difficulty level (See sticky)
Restored contraband loot for pirates (Spacers and Crimson Fleet) and Va'Ruun with a very rare chance (10%) to get 1-2 items.
Eventually the mini bosses will have an animation effect and special skills but that is still in the planning phase. Not messing with the leveled NPC lists and just the encounter NPCs makes this much harder.
Overview Venworks unveils a groundbreaking implant technology poised to redefine the very nature of combat. The Quantum Adapto-Link, a marvel of cybernetic engineering, is designed to dynamically scale the world around its user, ensuring that every confrontation becomes a riveting and challenging experience. As users embrace this cutting-edge implant, the mundane boundaries of reality dissolve, replaced by a dynamic landscape that mirrors their individual skill levels. Whether engaging in hand-to-hand combat or high-tech skirmishes, the Quantum Adapto-Link guarantees an adrenaline-fueled adventure, where the thrill of the fight is only matched by the limitless possibilities of the augmented battleground.
Ok for reality, this is the combat faction stat scaler from Venpi's Dynamic Scaling with its locks removed. Like Venpi's Resize the World implant, this new implant will dynamically scale any NPC to your level. BEWARE you evil citizen/settlement murders they will have your stats and even a chance to be converted to legendary now.
Features
All NPC's stats are scaled up to the player's level and stats.
There are classes of NPC again easy, normal, hard, miniboss, and legendary again controlled by random chance and game difficulty.
Injectable loot is back but only 0-2 items and only for the right race aka pirates give random contraband, Va'ruun give you their pamphlets, etc.
Minibosses have increase stats and outgoing damage. Eventually will have a glow effect and special attack abilities.
Critter Overlords Easter Egg but rare not 100% of the time
Known Issues
In the new game engine (Starfield 1.12.30.0) PC Level Multiplier is not currently working reliably
Usage None really it is all automatic. There is a new config terminal in your bag so you can adjust the minimum and maximum scaling range and the base adjustment per difficulty setting.
Compatibility Below are Creations we have known compatibility problems with and workarounds if we have them.
Not compatible with Peak Enemy AI, not possible to patch
Load after POI Faction Diversity
Installation
Via Vortex/MO2 Install as normally would any mod.
Manually Really please use a mod manage :)
Download the current zip file. Please everything in the Data folder in the zip to the same place under <Game Install Dir aka where starfield.exe is>\Data.
Donations For those of you wishing to donate to me for my mods you can do so via my partners Quarter Onion Games. Donate via PayPal
Social Presence
I can be found as Venpi hanging out in the xEdit and Starfield NexusMods discord servers.
I have created the Venworks Discord Community for discussing, tracking, bug reporting, and helping out with my mods and Starfield modding research.
You can follow me on twitter or threads as @monstercookiebd
Source Code The source code to this is on GitHub under the repository starfield-npc-scaler-v2