0 of 0

File information

Last updated

Original upload

Created by

JaeDL - Starborn Royalty Knights

Uploaded by

JaeDL

Virus scan

Safe to use

Tags for this mod

About this mod

Particle Beam weapons were brokenly overpowered, but I've felt a little something was missing since the Community Patch nerfed them.

This patch keeps all the SFCP changes to Lasers, except it now allows Particle Beams to benefit from the Rank 4 Perk-- and buffs it to a 10 percent chance to ignite enemies for both Laser and Particle Beam

Requirements
Permissions and credits
Changelogs
Donations
Particle Beams are Kinda Lasers

Simple patch to override a value in the SFCP. 

I'll upload a 5% version as well.

Particle Beams were brokenly overpowered when they benefited from every laser weapon perk, but a little joy left my life when they stopped lighting things on fire. 

This puts Particle Beam Weapons into what I consider to be exactly the right spot, balance-wise. 

I changed the in-game description to:

Laser and Particle Beam weapons have a 10% chance to set targets on fire.

If anyone can word that better please let me know, but I think I nailed it.

I was originally just going to beg someone (Argonil) to make this for me in the comments to Skill Fixes before I realized I could just learn XEdit. It's literally the best program I've ever touched.

Created because I started feeling too weak with my beloved Inflictor when playing with all the mods included in:

πŸ’«Starborn Royalty A Starfield Modlist




ο»Ώ

β•β•β˜Όβ•β•β•‘Β°Λ–βœ§β˜Όβœ§Λ–Β°β•žβ•β•β˜Όβ•β• πŸŒŸ β•β•β˜Όβ•β•β•‘Β°Λ–βœ§β˜Όβœ§Λ–Β°β•žβ•β•β˜Όβ•β•
Royal Starborn - Starborn Enemies and Powers Improved Scaled Diversified
ο»Ώ

β•β•β˜Όβ•β•β•‘Β°Λ–βœ§β˜Όβœ§Λ–Β°β•žβ•β•β˜Όβ•β• πŸŒŸ β•β•β˜Όβ•β•β•‘Β°Λ–βœ§β˜Όβœ§Λ–Β°β•žβ•β•β˜Όβ•β•

Royal Aliens - Bigger Better Alien Creatures And Configurable Alien-Specific Difficulty
ο»Ώ