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LarannKiar

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LarannKiar

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About this mod

Prevents the game from removing your crew members when you set a new homeship.

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About this mod:

Leave no man behind! A bug fix mod that prevents the game from auto-removing generic crew members when you set a new homeship at a Ship Services Technician or steal a ship that has less space for your crew than the previous homeship.

So, instead of getting deleted from the save, they will be moved to your new homeship unassigned, lingering (sandboxing) in the ship and waiting for an assignment. They won't disappear from your Crew list either.


About the vanilla bug:

Actually, it's not a bug, it's a bad design choice. The vanilla scripts simply call disable-delete on them, removing them from the save game at once. While the crew handler in question has nothing to do with companions, the developer is aware of this mistake:
Spoiler:  
Show



Well, it's been resolved.. and you no longer have to remove your crew members or hire new ones endlessly in the meantime either.


Compatibility & Technicals:

The mod doesn't edit any vanilla script (obviously, and none of my mods do) and doesn't override any vanilla record either. I took the "temporarly override vanilla behavior remotely" approach, as usual. In theory, it should be compatible with any other mod but that highly depends on how that mod was made.


Custom Console Commands:

If you'd like to deactivate/reactivate manually from the console, without a mod a manager, you can do so with these commands:

CGF "KeepGenericCrewMembersAround.DisableMod" ---> deactivates the mod.
CGF "KeepGenericCrewMembersAround.EnableMod" ---> reactivates the mod.



Notes: I don't know if there's already a mod that fixes it. If there is, please, no need to let me know about it in comments.