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mustang42

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mustang42

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About this mod

This mod takes several different ideas from other mods and throws them together into one esm file. I want to make it clear I did not steal anything as it's just an ESM file that I personally put the values into.

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I personally did not like how we had some really good ship mods, but none of them were compiled into one concise esm. I am seeking to fix that here. The inspiration for this comes from the following mods, My Basic Ship Improvements ESM, various Larger Ship Size Limit mods, various Third Person Flight Camera mods, and Synthlight's various module mods. Please note this took me awhile to finish since I had to learn XEdit, and it is still a work in progress. If you have any suggestions for improvements to be implemented please let me know and I will see what I can do.

(P.S. If anyone figures out how to remove the weapon count limitations in vanilla Starfield with XEdit regarding weapons and engines please let me know.)

For those who complained about the values being the same as their mod the values have been tweaked in v1-1.

As of June 9th, 2024 the plugin should work without needing the Plugins.txt enabler mod.

Installation: Drag and drop the file into the main data folder or install with Vortex. You might still need to add *All In One Ship Upgrades.esm to your plugins text located at users/ yourusername/ AppData/ Local/ Starfield. If a "Plugins" text document does not exist already make sure you add one.

You can see what this mod does in detail below.

v1.2
1. Upgrade ship size limit. (Done)
    A. setgs fSpaceshipLandableMaxSizeX 12,000
    B. setgs fSpaceshipLandableMaxSizeY 12,000
    C. setgs fSpaceshipLandableMaxSizeZ 12,000
    D. setgs fSpaceshipLandableSmallSizeY 12,000
    E. setgs fSpaceshipBuilderMaxSizeZ 12,000
    F. setgs uSpaceshipLandableMaxModules 12,000
    G. setgsuSpaceshipBuilderModuleHardLimit 12,000
2. Upgrade Ship camera distance. (Done)
    A. Moves the third person ship camera farther away from the ship.
3. Upgrade specific modules. (Done)
    A. Increased Engine/ Maneuvering thrust on the SAE-5110 Engine, and the SAL-6110 Engine.
    B. Bastille S81 Shield Generator Port and Stbd Versions have reduced mass, higher regen rate, 40K shields and 2K hull. Stays as an A Class.
    C. Tokamak X-200 Reactor is now a C class that generates 200 power, adds 1200 hull, and 4 crew capacity.
    D. I have updated the Aurora 11G Grav Drive to have increased jump thrust to 270 and added 500 Hull.
    E. All landing gear have their thrust increased to 200 except Hope 55 Port. (Hope 55 Port doesn’t exist in XEdit). This makes it so you only need one landing
        gear regardless of ship size.
4. Increase the number of ships you can own in your fleet. (Done)
    A. Increased from 10 to 50.
5. Reduce module power output. (Done) 
    A. All engines only require one bar for max power. (You can now have a max of 12 engines.)
    B. All weapons only require one bar for max power. (You can now have a max of 18 weapons.)
6. Remove module count limiter. (Work in progress)
    A. Remove the weapon count limiter.
    B. Remove the engine count limiter.

v1.1 (Old version)
1. Upgrade ship size limit. (Done)
    A. setgs fSpaceshipLandableMaxSizeX 12,000
    B. setgs fSpaceshipLandableMaxSizeY 12,000
    C. setgs fSpaceshipLandableMaxSizeZ 12,000
    D. setgs fSpaceshipLandableSmallSizeY 12,000
    E. setgs fSpaceshipBuilderMaxSizeZ 12,000
    F. setgs uSpaceshipLandableMaxModules 12,000
    G. setgsuSpaceshipBuilderModuleHardLimit 12,000
2. Upgrade Ship camera distance. (Done)
    A. Moves the third person ship camera farther away from the ship.
3. Upgrade specific modules. (Done)
    A. Increased Engine/ Maneuvering thrust on the SAE-5110 Engine, and the SAL-6110 Engine.
    B. Bastille S81 Shield Generator Port and Stbd Versions have reduced mass, higher regen rate, 40K shields and 2K hull. Stays as an A Class.
    C. Tokamak X-200 Reactor is now a C class that generates 200 power, adds 1200 hull, and 4 crew capacity.
    D. I have updated the Aurora 11G Grav Drive to have increased jump thrust to 270 and added 500 Hull.
    E. All landing gear have their thrust increased to 200 except Hope 55 Port. (Hope 55 Port doesn’t exist in XEdit). This makes it so you only need one landing
        gear regardless of ship size.
4. Increase the number of ships you can own in your fleet. (Done)
    A. Increased from 10 to 50.
5. Remove module power output and count limiter.
    A. Engines
    B. Weapons