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CrEaToXx

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CrEaToXx

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About this mod

This mod will allow you to: quick inventory and wait/follow for companions, crew&friends, quick loot books, lock doors, quick trade via hotkey, quick open terminal doors, and quick unlock doors and containers...

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General World Interactor
I'm aware of CK and the latest update. but I do not actively play nor do I mod the game. I can't tell when I'll be back. Until then you are free to update the plugin of any of my mods to how you see fit. No need to ask or credit. I'll be around eventually!


If you are upgrading to any version on an existing savegame, you need to use the open inventory on one of your companions one time, to take changes into affect. This needs to happen due to a wide array of inconsistencies to past games in script behaviour.

If all fails wait for about 5 minutes and the perks will auto add. If it still fails to add the perks use this console command without quotes, where as xx stands for the location in your load order of the plugin:
"cqf xx00082A AddInteractPerk"

What this?

Spoiler:  
Show


Another perk entry menu mod, in its very early form, inspired by Fallout 4's Friendly Actor Configurator, and the Corpse Cleaner Mod.

The final goal is to unifie both mods, and every other mod I ever build in Skyrim in Fallout 4 that has interaction menus, into one general eas of access world interactor mod. An by eas of access I mean easy for me to develope, use and patch. The mod currently has the following features:

- quick open inventory of companions and crew members
- quick looting books without menu/read/take prompt
- new weapon "tool": Digilock, craftable at industrial workbenches, you can use it to lock doors when equipped and drawn
- books will have a label(read) on the activation prompt, if you activate them first time, and can be normally read with second option
- quick trading: virtually all traders are covered now, including exotic vendors you'd meet at poi's etc.
- quick wait/follow for companions
- quick open terminal doors that are not unlocked
- quick unlock of containers and doors with the Digilock equipped and drawn

But why?

Because I like gameplay interactions and menu free QoL access to various things.

How do I lock doors?

Craft the "Digilock" at the industrial workbench, equip it, have it drawn, approach a door, voila.

How was it done?

See the video.

How to install?

Done with currently experimental xEdit, so mind the risk!

According to the developers of Mo2 -> drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:

1. download Plugin enabler and install per instructions
2. add this to your load order .txt file(without quotes) "GWI_GeneralWorldInteractor.esm"
3. move the file inside the .zip to your Starfield/Data folder
4. blatantly ignore anything said about MyGames in the past
5. done

I want to report a bug!

Use the comment section.