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CrEaToXx

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CrEaToXx

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About this mod

What do a pile of corpses, a huge empty room, and a laser cutter have in common? Nothing, but that's what you'll need to dispose of the dead...

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Simple Corpse Removal
What this?

Pre Clean up your Corpses so to say. Go on a rampage, leave a trail of blood, then equip your cutter and activate dead people. The "clones" 'll be back again, the uniques will go into Steve's testing cell. That testing cell is huge btw. Lots of room for lots of dead bodies.

But why?

Because killing is my business and business is freaking damn good in this game. Unfortunately I'm also obsessed with looting and cleaning things up. It's madness and even in the future there's no healing in sight.

How's it done?

Standard way of doing this for the last couple of days. Perk activation menu, conditioned for the dead, having the cutter equipped and short distance. Then on activation the leveled dead do the "SetCriticalStage" dance, and the unique actors will be moved to the markerRef of Steve's testing cell(seen in the .gif). I don't know who Steve is, but he's build a huge empty room. So thank you Steve.

Will this be expanded?

It's not going to be CUYC, but it will probably get some fx and other things added until CE2 arrives and we can start working decently.

Will all this menu madness soon stop?

We're almost here. A couple of more ideas, and we're through. But if you think that was the end...ha! Wait for my snapping efforts. That's when things start to get really crazy!

How to install?

Done with currently experimental xEdit, so mind the risk!

According to the developers of Mo2 -> drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:

1. download Plugin enabler and install per instructions
2. add this to your load order .txt file(without quotes) "SCR_SimpleCorpseRemoval.esm"...for the patch use "HWS_ArgonPatch.esm" instead
3. move the file inside the .zip to your Starfield/Data folder
4. blatantly ignore anything said about MyGames in the past
5. done

I want to report a bug!

Use the comment section.