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remosito

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remosito

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About this mod

Framework to boost player ship stats easily. Simply add newly created AVIFs to a modules GBFM.

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This mod does nothing by itself.
Check BoostR - Augmented Tech Habs and stat booster equipment that does something with it.

It's a framework to boost player ship stats easily. Boosts that will not affect NPC ships.

All stats can be boosted by up to 6 levels.



Includes a craftable chem that will display current values for your ship





Modders : How to use


Simply add this mods new AVIFs to a modules GBFM -> Propertysheet component. And set level.

List of AVIFs added:
  • SSBF_Cargo_AV
  • SSBF_ComponentHealth_AV
  • SSBF_EngineBoost_AV
  • SSBF_EngineSpeed_AV
  • SSBF_EngineThrust_AV
  • SSBF_GravJump_AV
  • SSBF_Hull_AV
  • SSBF_ReactorPower_AV
  • SSBF_RepairRate_AV
  • SSBF_ShieldRegen_AV
  • SSBF_ShieldStrength_AV
  • SSBF_TargetLockTime_AV
  • SSBF_TurnSpeed_AV
  • SSBF_WeaponDamageALL_AV
  • SSBF_WeaponDamageEM_AV
  • SSBF_WeaponDamageEnergy_AV
  • SSBF_WeaponDamageKinetic_AV
  • SSBF_WeaponDamageMissile_AV
  • SSBF_WeaponDamageParticle_AV
  • SSBF_WeaponRechargeRate_AV
  • SSBF_Scan_AV


Like so:



Here different Booster AVs were added which add  1-2 levels each.

Levels are additive. So if somebody install 2 of these modules. Levels then becomes 2/4.

There are 6 strength levels max. Levels above 6 are treated like 6. 

For most everything how much boost a given level gives is determined in the MGEFs.
You can simply override those if not happy with the amounts.

For some it is directly in the perk.
And for Scan I had to use a papyrus script. As relevant data is in a global variable that can not be dynamically altered with xEdit alone.

Some things I wanted to do were currently not possible as relevant data is in Game Settings.
And those can currently not be set dynamically via xEdit or Papyrus afaik.