About this mod
Framework to boost player ship stats easily. Simply add newly created AVIFs to a modules GBFM.
- Requirements
- Permissions and credits
- Changelogs
Check BoostR - Augmented Tech Habs and stat booster equipment that does something with it.
It's a framework to boost player ship stats easily. Boosts that will not affect NPC ships.
All stats can be boosted by up to 6 levels.
Includes a craftable chem that will display current values for your ship
Modders : How to use
Simply add this mods new AVIFs to a modules GBFM -> Propertysheet component. And set level.
List of AVIFs added:
- SSBF_Cargo_AV
- SSBF_ComponentHealth_AV
- SSBF_EngineBoost_AV
- SSBF_EngineSpeed_AV
- SSBF_EngineThrust_AV
- SSBF_GravJump_AV
- SSBF_Hull_AV
- SSBF_ReactorPower_AV
- SSBF_RepairRate_AV
- SSBF_ShieldRegen_AV
- SSBF_ShieldStrength_AV
- SSBF_TargetLockTime_AV
- SSBF_TurnSpeed_AV
- SSBF_WeaponDamageALL_AV
- SSBF_WeaponDamageEM_AV
- SSBF_WeaponDamageEnergy_AV
- SSBF_WeaponDamageKinetic_AV
- SSBF_WeaponDamageMissile_AV
- SSBF_WeaponDamageParticle_AV
- SSBF_WeaponRechargeRate_AV
- SSBF_Scan_AV
Like so:
Here different Booster AVs were added which add 1-2 levels each.
Levels are additive. So if somebody install 2 of these modules. Levels then becomes 2/4.
There are 6 strength levels max. Levels above 6 are treated like 6.
For most everything how much boost a given level gives is determined in the MGEFs.
You can simply override those if not happy with the amounts.
For some it is directly in the perk.
And for Scan I had to use a papyrus script. As relevant data is in a global variable that can not be dynamically altered with xEdit alone.
Some things I wanted to do were currently not possible as relevant data is in Game Settings.
And those can currently not be set dynamically via xEdit or Papyrus afaik.