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CrEaToXx

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Fixes one Aqeous Hematite item been stuck in your inventory, after starting the Delivering Devils quest...

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Aqueous Hematite stuck in inventory fix
What this?

Fixes one Aqeous Hematite item been stuck in your inventory, after starting the Delivering Devils quest. The fix is a soft hack and should be obsolete once Bethesda/SFCP fixes the quest via proper means.

But why?

Because I'm uncertain as how to approach the fix given its somewhat complex nature. I don't want to go into detail, but if you review the UC03_PlayerAliasScript, you will get an idea.

How was it done?

As with the Ricardo Bosch Slate fix I simply removed the quest object flag from the item alias.

Couldn't that lead to issues?

In Ricardo's slate case yes, but it actually didn't because in my continued playthrough I figured you don't even need the slate to be present in your inventory after you've been getting it from the space station, and talk to Ricardo to bring it back.

In this case of the Aqueous Hematite, the afformentioned script(or another one I'm uncertain of) will repeadetly check if you harvested the AH ore, and will add the aliased item to your inventory over and over again. So no matter how often you remove an "aliased" AH from your inventory, it will always be considered a new one if you harvest another AH ore.

How to install?

Done with currently experimental xEdit, so mind the risk!

According to the developers of Mo2 -> drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:

1. download Plugin enabler and install per instructions
2. add this to your load order .txt file(without quotes) "AHF_AqueousHematiteFix.esm"
3. move the file inside the .zip to your Starfield/Data folder
4. blatantly ignore anything said about MyGames in the past
5. done

I'd recommend using xEdit to integrate it into your master patch, if you make practice of one.

I want to report a bug!

Go here.