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Created by

Venworks

Uploaded by

VenpiTheGamer

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About this mod

This is a debug interior cell and functional world space for testing game functionality and spawning without interference from the biomes or PCM.

Requirements
Permissions and credits
Changelogs
Overview
This is a debug interior cell and functional world space for testing game functionality and spawning without interference from the biomes or PCM.


NOTE: This is an ever-evolving mod additional functionality will be added over time.

Venworks Discord Community

I've created a new discord community (Venworks Discord Community) for all my mods, modding research, mod support. I'll continue to post my mods here, but notifications and usage of the bugs and comments has become harder or flat do not work with recent Nexus updates. So, for discussion and reporting of bugs please use the Venworks Discord.


Features
  • Interior Cell with an enclosed room
  • Exterior world space I'm still building
  • Papyrus helper command for easier teleporting
  • Real Time From Patcher removes the need for overriding and adding masters


Planned Features
  • Nothing special planned currently


Usage
You can get the list of helper commands using the console and: CGF "VPDT_Help.Show"

You need to fast travel to world space cells from the interior debug cell. If you try from a world space cell it will start the fast travel then goto a endless loading screen and sometimes crashing your video card.

Setup custom fast travel points via RTFP - New Method

  • Navigate to <GameDir>\Data\SFSE\Plugins\RealTimeFormPatcher
  • Find and edit VenworksDebugTargetSystem.txt (Make it if it doesn't exist but it should)
  • In the [FormList] section add new records for each MapMarker or XMarkerHeading reference you want to be able to fast travel too. Example that adds Neon: VenpiDebugTools.esm~00000856|add(Starfield.esm~0000DB23)
  • In the [Message] section add new records matching to the destination of the items you added in the previous step. Example menu item for Neon: VenpiDebugTools.esm~00000858|add_but(Neon:~)
  • Save the file and exit your text editor


Setup custom fast travel points via overridden objections - Old Method

Do not remove the 2 fast travel targets that are already in the list.

Please note, when adding you markers to the overridden VPDT_FT_Destinations list you may have to add the master first. xedit/sf1edit are a bit weird in their automatic add master call.
  • Open xedit/sf1edit
  • Create a new patch ESM. I used the name VenpiDebugTools-MyTargetPoints-Patch.esm
  • In VenpiDebugTools override FormID List VPDT_FT_Destinations and Message VPDT_FT_Titles into the new file in step 1
  • Add the XMarkerHeading or COCMarkers for your cells (Normal Interior and World Space) to the VPDT_FT_Destinations
  • Add new menu items for the destination to VPDT_FT_Titles make sure the menu button IDs match the FormID List indexes.
  • Exit xedit/sf1edit saving your new file and place it where ever your need to for your installation.


Example settings for VPDT_FT_Destinations


Example settings for VPDT_FT_Titles


Updated Fast Travel menu


Fast traveling to your custom destinations

  • Start Starfield
  • Load your save
  • Open the console usually ~
  • Type and execute: CGF "VPDT_Debug.FastTravelLocations"
  • Close the console usually ~
  • Choose your poison and fast travel


Installation

Via Vortex/MO2
Install as normally would any mod mod. 

Installation Manually
Really please use a mod manage :) 

Download the current zip file. Please everything in the Data folder in the zip to the same place under <Game Install Dir aka where starfield.exe is>\Data.

Handling the plugins.txt file
You need to add VenpiDebugTools.esm, and VenpiCore.esm to your plugins.txt file see below for help. Should be ordered like this in the file.


*VenpiCore.esm
*VenpiDebugTools.esm


These are instructions from the author of the mod:


Social Presence
  • I can be found as Venpi hanging out in the xEdit and Starfield Nexus Mod's discord servers.
  • I have created the Venworks Discord Community for discussing, tracking, bug reporting, and helping out with my mods and Starfield modding research.
  • You can follow me on threads as @monstercookiebd


Source Code
The source code to this is on GitHub under the repository starfield-debug-tools