About this mod
This is a debug interior cell and functional world space for testing game functionality and spawning without interference from the biomes or PCM.
- Requirements
- Permissions and credits
- Changelogs
This is a debug interior cell and functional world space for testing game functionality and spawning without interference from the biomes or PCM.
Features
- Interior Cell with an enclosed room
- Exterior world space I'm still building
- Papyrus helper command for easier teleporting
- Real Time From Patcher removes the need for overriding and adding masters
Planned Features
- Nothing special planned currently
Usage
You can get the list of helper commands using the console and: CGF "VPDT_Help.Show"
You need to fast travel to world space cells from the interior debug cell. If you try from a world space cell it will start the fast travel then goto a endless loading screen and sometimes crashing your video card.
Setup custom fast travel points via RTFP - New Method
- Navigate to <GameDir>\Data\SFSE\Plugins\RealTimeFormPatcher
- Find and edit VenworksDebugTargetSystem.txt (Make it if it doesn't exist but it should)
- In the [FormList] section add new records for each MapMarker or XMarkerHeading reference you want to be able to fast travel too. Example that adds Neon: VenpiDebugTools.esm~00000856|add(Starfield.esm~0000DB23)
- In the [Message] section add new records matching to the destination of the items you added in the previous step. Example menu item for Neon: VenpiDebugTools.esm~00000858|add_but(Neon:~)
- Save the file and exit your text editor
Setup custom fast travel points via overridden objections - Old Method
Do not remove the 2 fast travel targets that are already in the list.
Please note, when adding you markers to the overridden VPDT_FT_Destinations list you may have to add the master first. xedit/sf1edit are a bit weird in their automatic add master call.
- Open xedit/sf1edit
- Create a new patch ESM. I used the name VenpiDebugTools-MyTargetPoints-Patch.esm
- In VenpiDebugTools override FormID List VPDT_FT_Destinations and Message VPDT_FT_Titles into the new file in step 1
- Add the XMarkerHeading or COCMarkers for your cells (Normal Interior and World Space) to the VPDT_FT_Destinations
- Add new menu items for the destination to VPDT_FT_Titles make sure the menu button IDs match the FormID List indexes.
- Exit xedit/sf1edit saving your new file and place it where ever your need to for your installation.
Example settings for VPDT_FT_Destinations
Example settings for VPDT_FT_Titles
Updated Fast Travel menu
Fast traveling to your custom destinations
- Start Starfield
- Load your save
- Open the console usually ~
- Type and execute: CGF "VPDT_Debug.FastTravelLocations"
- Close the console usually ~
- Choose your poison and fast travel
Installation
Via Vortex/MO2
Install as normally would any mod mod.
Installation Manually
Really please use a mod manage :)
Download the current zip file. Please everything in the Data folder in the zip to the same place under <Game Install Dir aka where starfield.exe is>\Data.
Handling the plugins.txt file
You need to add VenpiDebugTools.esm, and VenpiCore.esm to your plugins.txt file see below for help. Should be ordered like this in the file.
*VenpiCore.esm
*VenpiDebugTools.esm
These are instructions from the author of the mod:
Social Presence
- I can be found as Venpi hanging out in the xEdit and Starfield Nexus Mod's discord servers.
- I have created the Venworks Discord Community for discussing, tracking, bug reporting, and helping out with my mods and Starfield modding research.
- You can follow me on threads as @monstercookiebd
Source Code
The source code to this is on GitHub under the repository starfield-debug-tools