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manueltransmission

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manueltransmission

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About this mod

Adds a keyword to those two Fireteam NPCs during the Eyewitness quest which prevents them from running out of ammo.

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If you've ever wondered why those two "Fireteam" NPCs you can optionally recruit for the fight against the terrormorphs at the spaceport seem to only run in with their fists up instead of shooting, it's because they both run out of ammo almost immediately. This mod adds the "TeammateDontUseAmmo" keyword to them both to prevent that from happening.

This is a small mod which was created with xEdit. All it does is edit FormIDs 0023F9AA & 0023F9AB to attach the keyword "TeammateDontUseAmmoKeyword." This prevents the two Fireteam NPCs from running out of ammo if you choose to recruit them for the fight against the terrormorphs at the New Atlantis spaceport. You only encounter these two NPCs during the UC Vanguard questline mission "Eyewitness." As far as I know, you don't encounter these two NPCs ever again after this mission.

Installation Instructions for mod manager of your choice

1) Install Plugins.txt and it's requirements (SFSE)
2) Install this mod

Load Order
Load order for my mod doesn't really matter unless you use some massive NPC makeover mod which also edits these two very specific NPCs, or a UC faction replacer. In which case, I'd suggest having my mod take higher priority over whatever NPC makeover or UC faction replacer you're using. Personally, I'm using UC Empire and it still seems to work. Mainly because UC Empire doesn't directly touch these two NPCs according to xEdit.

Compatibility
I can only confirm so far with what I know: that my mod seems to work with, or without, UC Empire and the Gang's All Here. Other than that, please feel free to let me know if you've found any compatibility issues with other mods, and I'll try to at least look into it.