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CrEaToXx

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CrEaToXx

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Some of the items that previously did not have inventory weight, now do. This includes ammo, the standard med pack, all book, note and slate variants, as well as keys...

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Simple Ammo Weight and Weighted Items
Warning, the initial version was broken due to unexpected behaviour from previous Bethesda titles. If you already used the Mod with version 0.1, please update, and enter the following into the console when loading a game with version 0.2:

resetquest xx000800

xx stands for the position in your load order. For me it is 13, so either replace the plugin within your favorit Mod Manager, or find out the load order id using xEdit. I'm sorry for any inconvenience with the initial version.

What this?


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Ammo of all categories will now have a fixed weight(mass) value of 0.01. Ergo if you have 50000 pieces of ammo in your inventory, you will carry an additional 500kg(lbs?) of weight in your inventory. The ammo will be considered on other containers as well. So if you transfer ammo to your ship container, or a crew member/companion, they need to carry the burden.

Since version 0.2 the following items also have weight: Standard Med Pack(0.2), all variants of form type Book(0.5) and Key(0.05).

How was it done?

Basically the same as in the Skyrim Survival Mod. A PlayerAlias script will check if an item as Ammo is added/removed to/from your inventory, and will then add/remove a misc "dummy weight" object to/from your inventory. The misc objects mass can be edited in xEdit if you feel it's to heavy, or light. Containers that are not the player will work the opposite way from how it works on the player.

The initial way of doing this was broken due to some unexpected behaviour in script function behaviour. Version 0.2 is now using a Perk added to the Player, that modifies item weight directly with an entry point. There are no limits in conditions other than checking for the Object Type. So the weight should apply to all containers the items will be placed in.

If you update to 0.2 you don't need to be concerned. None of the relevant id's have changed, the dummy items placed in any of your inventories will be auto removed by the game, and the script will no longer filter for any item types. If you run into unexpected behaviour, let me know.

Aren't you concerned about vendors?

No. They're rarely moving if at all, and their inventory resets every 1-2 days, depending on mod state. So unless you'll loot a gargentous amount of ammo to sell, their inventories will carry the burden without menu chitter.

How to install?

Drag&Drop for Mod Managers. Make sure to grab the Plugin.txt installer. The plugin title is:

SAW_SimpleAmmoWeight.esm

For manual install: you are capable enough to know what you need to do. Don't forget the asterisk(*) and the file extention (.esm) in the Plugin.txt. Let's count the days until CK is released. Soon we don't need that anymore.

The mod is archieved, so no loose files from here on for any of the mods I make.

Planing on expanding?

Depends on requests. More weight distinction could be achieved via formlisting categories or simple id checks in the Perk condition, although that would render the term "simple" obsolete.

Displaying an actual mass value on the ammo menu item isn't possible unless Bethesda enables it for the UI, which they are likely going to do once we see a Survival Mode. The mass value for the actual ammo item exists in xEdit, but editing it does nothing, and so does any attempt to set that value via scripting.

Any Mods to recommend?

This is supposed to be played with the Simple Needs Mod, because Starvival has their own feature.

I have ammo in my inventory but it doesn't get considered when I install the mod!

Use the console command posted upside...resetquest xx000800. xx  is the load order id.

I want to report a bug!

Use the comment section.