About this mod
Take All to Ship button to quickly transfer ("loot") inventory and container items to your home ship.
- Requirements
- Permissions and credits
A simple mod that adds a "Take All to Ship" activate choice to the HUD to "loot" (transfer) inventories to your home ship. Upon pressing Take All to Ship, all items from the target inventory will be transferred to your ship. It works on any container and dead NPC.
![](https://cdn.statically.io/img/i.imgur.com/pWbEsmC.gif)
Technical notes:
- inventory content is moved to the cargo regardless of ship distance and cargo weight
- the default "Take" and "Transfer" buttons are unaffected by the mod
- new settings INI (v2.0). Set bTransferToPlayer=1 to transfer to your inventory instead of the ship cargo
- about SFSE requirement: the script extender plugin handles the IsEquipped state (if targetRefID.IsActor = true) to prevent breaking the biped objects of the NPC and removes the "dropped" weapon reference from the game world after the transfer to prevent save bloating
- the SFSE plugin should be address independent (unless BGS changes an internal data structure in a "big" update)
Ability to Enable/Disable the mod ingame:
Console commands to toggle the mod anytime:
[CGF "TransferInventoryContentToShip.DisableMod"]
[CGF "TransferInventoryContentToShip.EnableMod"]
Requirements:
Starfield Script Extender (SFSE)
Address Library for SFSE Plugins