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Lemecc

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Lemecc

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About this mod

Box up your fruit and vegetables, and unbox them as you please. Now updated for the new survival options!

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This mod contains boxes of fruit and vegetables you can do whatever you like with. Throw them, use them as decoration in your ship, leave them in Ron Hope's office for no particular reason, or use them as a convoluted unnecessary storage solution for all the plums you picked up. It's your life!



What this mod does (2.0 survival update):
Adds boxed variants of carrots, celery, grapes, lettuce, onions, oranges, peaches, pears, plums, potatoes, tomatoes, and watermelon. These boxes can be crafted, if you can find the necessary amount of fruit or vegetables to craft them, and they can be broken back down into their component fruits/vegetables losslessly. 

To craft them, just visit any cooking station with the required amount of fruit or vegetables and empty boxes to put them in. No perks or research needed for knowing how to put produce in a box. Empty boxes can be crafted at industrial workbenches.

The boxed produce costs a lot to craft or buy, and are also very very heavy, but as a trade-off it will give you the fed status for 2 hours, instead of only 30 minutes, and heal you for a one shot of 200 HP. You can't carry many of these around with you, but they are a viable survival option as either a "get out of jail free card" (with the huge health heal), or a long-haul solution to hunger.

Requirements:
Base game only

Installation & Compatibility:
Any time, any place! This mod is all new forms, no overrides (not at present, anyway). Won't conflict with anything.

Updating:
2.0 is pretty significantly different to older versions. It is safe to update, however before updating you should visit a cooking station and break down all your boxed produce into the basic fruit and vegetables. This is because those items will be converted into the new empty boxes, and you'll "lose" all the fruit and vegetables they hold.

Notes about the mod:
The boxes are very heavy. This is because I made their weight match the texture. To keep the realism going, the amount of produce they contain is exactly the amount that the in-game weight for a given food will fit into the total weight of the box (rounding down or up where appropriate) - for example, as oranges are considered 0.2kg, and their box weighs 18.25kg, a whopping 91 oranges fit into the box. ...Somehow. Personally, eyeballing it, I don't think any of these boxes would hold quite that much! But math is math, and I want to stick to Bethesda's numbers for funsies. I don't think a surplus of oranges will break any game balance anyway.
Point is, you'll need a LOT of produce to craft one, and finding a box rewards a motherlode of produce in return. As an aside, this also means every box is valued at number of fruit multiplied by value of fruit. As detailed in the "Future Plans" section below, I hope to eventually connect this with outposts/farming for immersion.

As food crafting is affected by perks, you can basically infinitely generate free fruit and vegetables out of thin air by repeatedly boxing and unboxing them. I'm not considering this a bug as I'd prefer to keep crafting lossless, so you'll have to restrain yourself from the overwhelming temptation to make a million oranges. Unless making a million oranges is your next in-game challenge. For some reason.

Future plans:
- There are no boxes in-game for lemons or limes. :( When CK2 comes out, I'll see about making lemon and lime versions, but for now they're exempt from this mod. There are uncraftable placeholders for them, but if you spawn them in they just use the boxed oranges model for now.

- Once I understand a bit more about some of the workings, I hope to implement this into a farming mechanic of some kind. Let your outposts produce boxes of produce which you can then sell. (Yes, I want Fallout 4 Settlements, I miss them.)

Shameless plug:
Want to package and unpackage other food relentlessly? Check out my other mod Convenient Cuisine!