Miscellaneous
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Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
- 336KB
- 992
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Enables cheat menu, cheat info pane, console, adds lots of menu items: set gravity, follow camera, better render/shadow, edit logo/sponsor/commander, unlimited wonders, build almost anywhere, start mysteries, useful shortcuts, etc... Requests are welcome.
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Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
- 445KB
- 796
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Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions).
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Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
- 3KB
- 352
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Specialists will ONLY work outside of their respective field if there are NONE free slots for their specialization in whole dome.
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All my other mods (anything that isn't ECM/Library).
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This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
- 408KB
- 266
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This mod adds two additional technologies. One to the Engineering tree and another to the Breakthrough tree.Researching these techs allows the player to build tunnels at longer distances.
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Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
- 4KB
- 247
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Specialists not working in their profession will migrate as soon as there will be an open slot in workplace of their specialization in any nearby dome. They will also migrate if they find a workplace matching their specialization where non-specialists work.
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Colonists AI improvement for all colonists : children ai, senior ai, tourists ai, idiots ai and worker ai. Seniors, Tourists and idiots avoid domes with needed workforce and/or insufficient housing, children go to domes with nurseries and schools, unspecialized workers go to domes with universities and/or sanatoriums if they cannot find work.
- 368KB
- 242
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Colonists AI improvement for all colonists : children ai, senior ai, tourists ai, idiots ai and worker ai. Seniors, Tourists and idiots avoid domes with needed workforce and/or insufficient housing, children go to domes with nurseries and schools, unspecialized workers go to domes with universities and/or sanatoriums if they cannot find work.
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This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
- 6.9MB
- 215
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This mod contains essential files for all my mods. New : the language pack to translate my mods is available !
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Adds an information bar to the top of the screen, showing you all your resources, research, and funding, plus vacant housing/homelessnes and open jobs/unemployment
- 2.4MB
- 185
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Adds an information bar to the top of the screen, showing you all your resources, research, and funding, plus vacant housing/homelessnes and open jobs/unemployment
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Adds a configuration dialog and setting saving system for mods, accessed from the main menu in game (under "Mod Options").
- 2.3MB
- 184
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Adds a configuration dialog and setting saving system for mods, accessed from the main menu in game (under "Mod Options").
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This allows the player to zoom out further when zoomed in on a sector.
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Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
- 1.6MB
- 176
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Simply queue up your research and exit back to the map and the research will be completed.Keep queing until you have researched all techs.
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This adds several upgrades for farms to allow them to be completely automated.
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Oval and Diamond Domes can be researched. You don't have the breakthrough anomalies anymore ! It doesn't take slots !
- 676KB
- 121
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Oval and Diamond Domes can be researched. You don't have the breakthrough anomalies anymore ! It doesn't take slots !
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This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
- 3KB
- 97
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This mod limits the number of births to open slots available in the dome nurseries.You can mark a dome as a Birth Dome with a button toggle (added in the dome window).Such domes will receive births from other domes, so you can concentrate your nurseries (and population growth) in one place.Normal Domes will still prioritise their
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Mod Config Reborn is the next generation version of WayWockets original Mod Config.Built as a team effort to keep this essential mod alive on the workshop through this and future patch releases.
- 5.3MB
- 86
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Mod Config Reborn is the next generation version of WayWockets original Mod Config.Built as a team effort to keep this essential mod alive on the workshop through this and future patch releases.
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The Drone Outpost is a creation that gives a bigger service area. This Outpost is linked to a basic Drone hub, so you can use both building with each other for better operations so you can dismantle or create extra ground drones for your life on the Red Planet.
- 808KB
- 84
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The Drone Outpost is a creation that gives a bigger service area. This Outpost is linked to a basic Drone hub, so you can use both building with each other for better operations so you can dismantle or create extra ground drones for your life on the Red Planet.
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When you complete research this mod will now give you a new notification icon (half red, half blue). When you click this notification icon it will now provide you a popup that will display:1. The name of the researched tech.2. The description of the technology researched.3. An option to open the Research Window.
- 274KB
- 78
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When you complete research this mod will now give you a new notification icon (half red, half blue). When you click this notification icon it will now provide you a popup that will display:1. The name of the researched tech.2. The description of the technology researched.3. An option to open the Research Window.
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Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
- 2.1MB
- 70
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Adds logos from government space agencies to the game.You can now have a proper logo on your rockets and leave the Brussels sprouts sponsored missions behind you.
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Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.
- 611KB
- 69
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Let's you decide if a building should automatically let in colonists with incorrect specialisations or not.