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rhesker

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rhesker

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About this mod

A complete rework of all of Rinwell's artes, plus a few new spells.

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I've been working on this mod for about 4 months now and I think it's in a good enough spot to share, hope you enjoy it!

This mod reworks all of Rinwell's artes, adds a few new spells and lets her learn spells she couldn't before, those spells are:

Earth: Rockbreak, Air Pressure, Ground Dash
Dark: Negative Gate, Bloody Howling, Execution
Fire: Flare Tornado and Explosion, Burn Strike is now learned from proficiency, and the quest that rewarded it now rewards a new spell.
Ice Tornado, Ray and Fairy Circle.

Spell charge works with all these spells and you can cast the lowest level spell three times to create the high level one, just like her normal spells. You can learn these spells by raising the opposite element proficiency, ex. you learn execution by raising your light proficiency, the exception being Fairy Circle, as it can only be learned from the skill tree.

Let's get on to the new stuff!

Celestial Judgement, cast it by combining Divine Saber and Execution.

A Black Hole that pulls enemies to its center (combos very well with Celestial Judgement!), cast it by combining two Executions.


A modest attempt at an Indignation spell, cast it by combining two Divine Sabers.

Celestial Meteor Storm, explodes in a bigger radius and deals light damage, cast it by combining Explosion and Divine Saber, can be learned from proficiency, just like in vanilla.

Darkness Pillar, learned from a side quest that awarded burn strike.

That's it for the new spells, now to the new artes!
New ground attack string

New air attack string

Igneous surge

Earthquake

Galeforce


Dark Streak

Scorching Sun

Thunder Field

Glacier


Void Gate

Wave

Blizzard

Fireball

Cold Snap

Dark Burst

Boost Attack

Counter-edge

Air Counter-edge


Names and descriptions of the artes have been changed accordingly, but only for english and portuguese, as those are the only languages I can speak.
If you find the game too easy with or without this mod, there's a optional difficulty tweak file, containing 5 flavors, 1.2x, 1.4x, 1.6x, 1.8x, 2x to all stats on enemies, do note that the difficulty tweaks only affect difficulties above normal, that means story, easy, and normal difficulties are unaffected.

Do note that an arte canceler mod isn't needed, as this mod already contains a custom "fixed" one, it is fact incompatible so don't install a Rinwell's arte canceler with this mod. Speaking of incompatibilities, this mod is incompatible with any mod that modifies the Btl_Artes file, Sorcerer Dohalim is most likely incompatible, no idea about other arte mods, mods that change individual artes should be fine. If in doubt, try asking the author, you can also check it yourself by using UnrealUnpak to extract the mods files and search for a Btl_Arts file, if it has one, its incompatible.

Known Issues:
There's small bug concerning learning Fairy Circle, if you already allocated the skill node before installing the mod, you won't learn it, the only way to fix it that I know it's to reset the skill tree on a ng+ and allocate it again, the skill panel containing it appears relatively late in the game so if you are in the early/mid game and not on ng+ you should be fine.
It doesn't work on beyond the dawn right now, artes will have the wrong element and you won't learn any new spells.

Annd that's all! thanks for making it this far and I hope you enjoy the mod, please let me know if you find any bugs or just want to give feedback.

Install instructions:
Place the .pak file into your ~mods folder. Steam default is: Steam\steamapps\common\Tales of Arise\Arise\Content\Paks\~mods
If the ~mods folder doesn't exist, create one and place the file inside.