This modpack allows you to manipulate the AI Choices of Brad and Alex during the "The Duke"-Chapter
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This time I am trying a new approach. Messing around with the AI in this game to make them choose actions normally not seen in Solo Play.
Spoiler:
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Most of the AI Choices ingame are trait-based. There are exceptions where they are based on earlier player actions or relationship status. The first actions of Alex and Brad during the "The Duke"-Chapter are trait-based. After that they are based whether the playable character was antagonistic or not.
Normally it goes like this.
Brad tells Alex he never went diving, AI Alex antagonizes him for not taking any lessons.
In Curator's Cut Alex can tell Brad he wants to help him. AI Brad acts flippant at his offer.
Or one annoying thing. Brad always accepts the beer from Conrad in Curator's Cut, even though he is reluctant at first.
What is it with AI characters doing dumb decisions in this game? Yes, I'm talking about you, Julia -_-
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Time for a change.
With this modpack the following changes can be applied into your game.
AI Alex can now support Brad instead of antagonizing him. He will even be honest to Julia about it.
AI Brad can thank him for his help and finally reject the beer from Conrad by actually saying no.
This opens up the possibility to affect the later chapters, where Brad is sober in Curator's Cut, which you could only achieve in Shared Story or in Theatrical Cut.
And you could actually have the brothers on good terms right from the start(unless you ruin it with future choices).