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LuxenDM

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LuxenDM

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About this mod

Add a basic hit marker to your HUD

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Mirrors
Changelogs
In vanilla Vendetta Online, there is a hit "beep" (replaceable via the deboop plugin), but there is no hit marker on the HUD. Following the design of the Velociraptor plugin, hitmarker will allow the user to add and configure this missing feature. Where in other games the hit marker will react uniquely on a "critical hit", there are no crits in Vendetta Online, so instead the hit marker will expand or change on getting a kill.

Installation:
Install like a normal plugin. Unzip the folder and copy the hitmarker folder to your plugins directory, or install via Vortex.

If you prefer a UI for managing the size and opacity of the hit marker, try out the hit marker configuration UI, available as a separate plugin in the optional files section. This requires Neoloader to function, unlike the base hitmarker plugin. When enabled, it replaces the /hitmarker command. It supports the Babel translation library, and can display in English, Spanish, French, and Portuguese.

Usage:
You can customize the size and opacity of the hit marker through game commands.

/hitmarker shows the valid commands.
/hitmarker size <number> Set the size of the velocity indicator.
/hitmarker opac <number> <number> Set the opacity of the hit marker. Use values 1-100. The second number is the "crit" opacity.

Requirements:
Hitmarker has no requirements. It can be optionally managed through Neoloader.

For skin authors:
if your custom skin has a hit_indicator.png file, that image will be used instead of the one that comes with this plugin. Additionally, if your skin has a crit_indicator.png, that image will be applied per-kill. If this image is not present, the standard hit indicator will be magnified a bit instead.